Star Wars: The Old Republic is a fairly massive game, and a new wanderer in its expansive MMO universe can easily become overwhelmed with the stupendously large amount of options available, particularly when it comes to character development.
I’ll be explaining the development of the Jedi Sage in this guide, focusing on the Skill Tree and build.
But first, let me explain the basics, which apply to all classes:
The skill tree is a tree through which you can make your character stronger by adding points to certain skills. For those acquainted to games like League of Legends, the closest thing would be Masteries, except that in SWTOR, the skills trees contain both active and passive skills/attributes that can be enhanced.
The skill tree is distributed into three categories or trees. The first two categories or trees are specific or exclusive for the character class type. For example, for the Sith Assassin, the specific/exclusive skill trees are Darkness and Deception.
The third category or tree is one that is shared with some other class, that is, it is not exclusive to the character class type at hand, but is available for at least one other class as well.
Keeping the Sith Assassin as an example, the third category or tree is Madness, which is also the third category for the Sith Sorcerer.
Now, if I wish to distribute points among the trees, I would choose it like (XX,XX,XX), where the ‘XX’ is the number of points, and the commas separate the three categories/trees.
For example, if I wish for a Darkness oriented Sith Assassin, I would opt for configurations like (31,0,10) or similar, indicating 31 points for Darkness, 0 for Deception, and 10 for Madness. In total, there will always be a maximum of 41 points.
Now for the main part of the guide:
Jedi Sage Character Builds and Specs
The Jedi Sage has the following specializations/trees:
Seer Sages are preventative and control-based healers. Unlike the Sith Sorcerer specializations, the Seer Sage will focus majorly on healing and defense, with just a handful of offense.
Healing Specializations are unique in this game, since the role of every ability you use is greatly changed as you progress the tree. The (32,7,2) is a standard build that will give you great movement speed –an attribute essential for healers – with Weaken Mind. It also has no cooldown, meaning that it can be spammed faster than a healer’s cleanse can
The (30,9,2) build will be much more useful while leveling. At low-levels, the amount of damage output you add, even as a healer, is extremely essential. If you’re in a position where you have more Force than you need, Disturbance is usually a better idea than auto-attacking.
Deliverance will be your primary spam-heal in PvP games. You can use the more intensive heals like Rejuvenate and the Conveyance skill if someone attempts to interrupt you. Salvation is obviously your biggest heal, being an AoE type with a maximum of eight targets. Most of the healing is on the initial hit, and anyone who is not there for both the initial hit and the full duration after is wasting health.
The Telekinetic type Sage is ideal as a spike damage striker, with great area damage and good control.
Recommended PvE/PvP Build: (3,31,7)
The Telekinetics variant is generally easier to build than the other two, because the first 5 points you put into the tree are almost entirely necessary, even for the other builds. That is why it is best recommended for low to mid-level players.
Critical strikes will be extremely essential as a Tele-Sage, mainly because of Telekinetic Effusion. When you have this, it is best to try to rank Force Quake, Telekinetic Wave and Turbulence. Of course, using these with Telekinetic Effusion in a cycle will result in you losing Force rapidly.
In the PvP games, you can choose to revert 2 points and use them in either Critical Kinesis or Blockout instead, choosing between more burst damage and better control. For more aggressive players, the choice is obviously Critical Kinesis, while those having a tough time against real-life players can go for the more defensive Blockout.
I would generally recommend Critical Kinesis, because you’ll be using the Telekinetic Throw a lot, and the 10% added crit chance can really do some good burst damage frequently.
Force in Balance
Recommended PvE/PvP Builds: (3,7,31), (0,13,28)
As with all shared specializations/trees, you have the choice of building a hybrid styled character, or take the standard shared-tree type. In this case it will be the Balance Sage.
The (3,7,31) build in PvE is great for leveling, but if you wish for a change of playstyle at higher levels, the hybrid build (0,13,28) might be a suitable choice.
The hybrid build (0,13,28) is best suited for PvE. Though it can be used in PvP, it is highly recommended to stick to (3,7,31), because you won’t be anywhere as a hybrid against other more focused builds.
In any case, the safest and most tested build is the standard (3,7,31) one; best to use it in both PvE and PvP if you’re unsure or unconfident about what you’re doing.
Don’t forget to share your specs and builds for Jedi Consular in the comments with a bit of explaining on rotation and PVE/PVP. Keep the format and we will feature best builds in the article =)
One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation.
Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.