Uncharted 3 Walkthrough

Nathan Drake is back and this time, he is looking for treasure rich city lost somewhere in the sands of Rub al-khali desert. Like always, there are some baddies and unforeseen hindrances to make the adventure action packed and full of surprises. But that’s what you want, don’t you?
This RPG action adventure won’t let you get bored as there is plenty to do like brawling fights, exciting shooting encounters and head scratching puzzles. Cutscenes and story telling makes you feel like as you are watching a Hollywood movie with you being an active part of it.
Apparently, it seems that you will be roaming across the desert environment throughout the game but that is not it. There are other sections too. According to devs, there is only half or even lesser portion of the game is set in sands.
Since it’s an RPG action game, there are chances that you may find yourself lost at certain points in the game. In that case, we are here to help you out with the walkthrough to make sure that the fun never stops.
Table of Contents
- Chapter 1 – Another Round
- Chapter 2 – Greatness from Small beginnings
- Chapter 3 – Second Story Work
- Chapter 4 – Run to Ground
- Chapter 5 – London Underground
- Chapter 6 – THE Chateau
- Chapter 7 – Stay in the Light
- Chapter 8 – The Citadel
- Chapter 9 – The Middle Way
- Chapter 10 – Historical Research
- Chapter 11 – As Above, So Below
- Chapter 12 – Abducted
- Chapter 13 – Rough Seas
- Chapter 14 – Cruisin’ For a Brusin
- Chapter 15 – Sink or Swim
- Chapter 16 – One Shot at This
- Chapter 17 – Stowaway
- Chapter 18 – The Rub’ Al Khali
- Chapter 19 – The Settlement
- Chapter 20 – Caravan
- Chapter 21 – The Atlantis of the Sands
- Chapter 22 – The Dreamers of the Day
Uncharted 3 Walkthrough
Chapter 1 – Another Round
Mr. Drake and his friend are there for a deal. After you get control of the character, all you need to do is press the on screen buttons at the right time and your character will counter the attacks in different ways. If you are looking for treasures along with the main adventure then you should refer to our treasure location guide for that.
The fist fight will move to different sections of the building. Keep on pressing the displayed buttons till it’s over.
Chapter 2 – Greatness from Small beginnings
Walk towards the cannons and then climb the staircase ahead. Then walk to the case containing future Drake’s ring in the middle section of the room. A cutscene will start. After you are thrown outside the building, start following Sully and when the road bifurcates, head right.
Like before, there will be some button prompts you need to follow for the whole sequence. Then follow Sully to the building. Move to the back room door and press the triangle button to move through the door. In the next building, Sully will close the door and you will have to look for another passage.
Move left from the closed door and look for a yellow pipe you can climb. Shimmy towards right and then after a couple of jumps, a cutscene will play. After the cutscene, follow the path to reach the next balcony. From here, jump to the next balcony railing and get the “24 Horas Sign”.
Then jump to the next building on the right side and continue along the path till you reach the roof where you will also find “Hotel Arrecife” sign. Head back down the street and pass through the crowd to get to Sully.
Chapter 3 – Second Story Work
You will find a rope after a simple straight section. Leap over it and then get to the roof. Move to the middle section of the roof and you will find a box you can use to climb up further. Head across the roof to the planks section and then jump onto the lamp. Then latch onto the next one. You won’t succeed but you will find yourself at some rooftop.
Drop down to the balcony below and then move through the blue door to the museum. After examining the room, head to the display at the center of the room to activate a cutscene. After the cutscene is over, move the stairs and then use the axe case there to climb the window. Use the next stairs to get to the door at the top. Squeeze through it to loose the enemies behind you.
Jump to the railing and then find the spot across the roof from where you can jump to the adjacent building. Further ahead, you will find more planks you can use to climb higher. Keep moving to reach the roof and then follow on to the next roof section.
You will soon find a dead end (apparently). To your left from here, there will be a yellow object you can use to get back on track. After Drake slips, you need to mash “X” button for the next sequence. Follow the path shown by the camera and then jump off to railing on your left to complete the chapter.
Chapter 4 – Run to Ground
Pursue Sally through the alley and then move over the fence. Use your electricity meter to climb the building to your left. After Charlie opens the door, drop down and then move the yellow object so that you can move up.
After the cutscene is over, head to the green door. There will be a yellow pipe nearby. Climb it and when it breaks, press “X” button to jump off it. Head left and drop down to the roof. Move into the building through the open window. Then leap onto the pipe on the wall and then shimmy to the left. Then drop down to the ground and run to the door to open it.
After your friends are inside, move over to Charlie and investigate the tire tracks. They will lead you to a secret switch. Move through the secret entrance and keep following the tracks that will lead you to an enemy encounter. Deal with those goons before you enter the generator room.
Climb the ladder there and then move across the bridge. Use the vertical pipe and start descending. While you are descending (anti-clockwise), you will find a grate in the wall. Keep on moving till you reach the bottom. Take care of the two enemies in the next section. Wait for them to approach you and then take them out.
In the next room, climb up the pipe and then push the ladders down for your friends. In the next room, Sully will ask you for a ladder boost. Use the yellow box in the room to reach the gate. After you reach the switch, follow the on screen button mashing to enter the caves.
Chapter 5 – London Underground
Move towards the elevator and then observe the counter weight being stuck. Move to the ladder on your left to the wall. You can use it to reach the counter weight. Next, use the rafter and then grab hold of the chandeliers to get down.
There will be a small gunfight in this section. After you have taken care of all of them, move through the railway to enter the library. Follow the instructions and scan the table where Marlowe previously was standing. To get to the central pillars in the room, get to the table with two swords where you also killed a guy before.
You can use the swords and paintings along one side of the pillar to get to the other. Then press the concerned button near the golden dear to activate a cutscene. Eliminate the enemies inside and then head out. You need to be careful here as there is a henchmen down the tunnel. Be safe and enter the big room ahead.
More Gunfight! If you stick to the left side wing then you will be able to stop enemies ambushing you from the back. In the next section, you can shoot the propane tank to get rid of the guy with the shotgun.
As you move up the ladder, there are more enemies waiting for you. Just shoot them and then move to the red train car. Don’t forget to shoot the propane tanks as they can be useful in killing multiple enemies. Follow the path, up the stairs. There will be minor resistance but nothing to be worried about. Finally, shoot the lock and make your way through to the next chapter.
Chapter 6 – THE Chateau
Move along the path and you will get a water stream. Move inside the cave. Now, move along the pathway beside the waterfall and when the road divides, move left to a green wall. From the Pan statue, you can use the column to climb up and them move across the ledge. Follow the path to reach the tower.
Get to the bottom level of the tower and then shoot the lock on the other side of the room to let Sully in. Now follow the path where Sully leads you. You will ultimately reach a room with large staircase. After the cutscene, move out through the window and move into the next room. Move through the door and get yourself ready to solve a puzzle.
The swordsman statue is already in the correct position. You need to re-position the remaining towers according to the journal.In the next section, first learn and then swim through the water till you finally reach outside near the well. You need to stay low here and execute a stealth kill on the person standing beside the well. Take out the enemy beside the truck and then deal with the rest in the courtyard.
Climb up the ladder and you will find a shot gunner waiting for you. If you are quick enough, you can take him out without any problem. Follow the grenade tutorial and then head down. In the next section, you need to provide Sully some covering fire. Clear the area and then head down as recommended by Sully.
Down there is a puzzle you need to solve. Step on the icons (on the floor) shown in the journal from left to right. After you solve the puzzle, move to the altar and then help Sully before moving through the tunnel. The next puzzle is a bit tricky. You need to view all the symbols and find what is
surronding on the wall grid. Here is the key if you can’t figure it out:
Lion = Second row: Second column, Bull = Third row: Fourth column, Horse = Fourth row: First column, Eagle Fifth row: Third column. That will be your last trial in this chapter.
Chapter 7 – Stay in the Light
Don’t loose Sully and find the escape route. As you move to the wall, press the concerned button to help Sully move up. To loose the spiders, you need to run as fast as you can. After you are safe from the spiders, move down through the hole and then follow the path till you make the floor fall.
From here on, next couple of sections have enemy resistance. Clear the areas and then lower the beam for Sully. Be cautious of those men shooting from above. When the room is on fire, there will be a door opened for you to move through. You will have to shoot a couple of enemies along the way.
You move along following the camera hints. Soon, you will have to deal with a stronger foe so take your time and don’t be hasty. Sully will help you through the next section. Another enemy wave will appear here. Deal with them and when the stairs fall apart, make a jump and then move towards Sully. The remaining section is your escape. You need to get to the roof first. Try not to be hit by the enemy fire.
Chapter 8 – The Citadel
As you move up the first tower and follow the path, you will be able to observe that some part of the bridge is damaged. You can grab the coin down there and then get to the next tower. There will be some enemies in this section. Easy trick here is that you stay at top and let them come to you.
After you open the gate for Sully, move towards the courtyard. Shoot open the next door your reach and the one after that cannot be opened. You can jump onto the water basket and then Sully will lower you. Deal with the enemies in the next section. You should climb up the wall in one of the rooms and then once again, open the gate for the old Sully. Get back to join up with him. As you run across the courtyard, a cutscene will play.
Climb up the stairs and get ready for some gunfight. Then follow the path and lift the gate ahead and continue. More enemies will be waiting. When you reach outside, you need to swing the ropes and take out the guards one by one. For the last jump in the next section, you will have to move up the rope a bit. There are some enemies to deal with in this room and a beast which appears when you interact with the door in the center.
After the cutscene, you will be attacked by the men wielding RPGs. You should run across and grab that sniper. Pick them up one by one. After you try to use the zipline, all you weapons will be gone and you will be left will with hand based combat. Well, for sometime atleast (you will have them back soon). There is no need to worry about. You have done this before and the same tactics will apply here. Aim for their heads.
When you reach the storage room, move to the symbol to use the binoculars. Look around and you will find your next destination. After you have taken care of the enemies who spot you here. Move down to get to the destined tower. Snipers will try to annoy you. Ascend the tower as your mentor covers you from below. After Sully creates an opening for you, a cutscene will play.
Go to next page for the Walkthrough of Chapter 9 and onward.





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