Batman Arkham City Walkthrough

By  |  October 16, 2011  |  Comment!

Batman Arkham City
The events of Arkham Asylum lead to Quincy Sharp, former warden of the city, taking full credit for stopping the joker’s takeover of the asylum and uses his popularity to become the mayor of Gotham City.


After becoming the mayor of the city, he buys a large part of the city’s slums and converts them into an open air prison, deeming that Arkham and Blackgate Penitentiary is no longer suitable to contain the insane criminals. This open air prison gets the name ‘Arkham City’.

Quincy Sharp puts Hugo Strange in charge of the facility/prison, who is secretly manipulating Sharp. Strange gives free rein to criminals inside Arkham City as long as they don’t escape and is fully guarded by the Tyger Security personal, who are ex-military trained mercenaries.

Meanwhile, Batman gets concerned about the situation in Arkham City and Joker is unstable by consuming the Titan Formula – an unstable steriod serum which has potential to turn men into maddened monsters.

Batman decides to enter Arkham City when Two Face devises a plan to publicly execute Catwoman to gain the notoriety among the inmates. He is obviously into kitty, so he has to stop the execution and after saving her from execution, all hell breaks lose in Arkham City. Now, he has to face all the bad-ass villains that he put behind the bars during his years of struggle to protect Gotham City.

The sequel is really dark, considering how many villains you have to face and how many messed up scenarios you will come across. If you are looking for help completing any challenge or quest in Batman Arkham City, read this Walkthrough.

Table of Content

Batman Arkham City Walkthrough

The Beginning
The beginning isn’t so smooth for Bruce Wayne (your Batman). The purpose is to familiarize you with the basics. Prison is always a rough place to be in so get ready for some fist fighting.

In Arkham City, although button mashing can help you sometime but if you don’t grasp the combat mechanics of the game, you aren’t really going to survive in the later stages. The best way to counter an enemy is when its head glows which means that he is going to attack.

Deal with the early prison folks and then there will be a meeting with Penguin. You will still be hand tied but since you are Batman, you will be able to take out enemies.

After your hands are free and you have taken care of Penguin’s men, head for the roof to get the Bat suite ported by Alfred. You will have to use a couple of ladders to get there. Once on the roof, you can enjoy the stunning map view of Arkham City and select your next job.

Rescue Catwomen
You have various gadgets along. Take out your Cryptographic Sequencer and check the orange dot. You will have the news that Riddler is keeping Bat’s Kitty. You need to save her to know what is going on in Arkham City.

Since you are in Batman suite now, you can glide and grapple. Glide down there in front of the courthouse. Silently take out the gun man. Balance yourself on the wire and then jump down into the fight.

It’s easy and fun. At least for now. I loved the sentence: “Twinkle Twinkle little Bat. Watch me kill your favorite cat.” Anyhow, time to move on.

Locate Joker
By checking the sniper shot, you can find out the hideout of Joker. Activate the detective mode to find the building from which the bullet was fired.

It’s the Church building. Head outside and then enter from south side door of the Church. Remember that AR training side missions will be useful for your gadget upgrade like fast travel through Arkham City. So don’t overlook them.

Four hooligans will try to inflict some damage but as long as you don’t target the hostages, they won’t be any trouble for you. Now move to the sniper’s place. Activate your detective mode to check the area.

What else did you expect? It’s a trap. You need to jump off the window quickly before the blast. You will be able to catch some signals from Joker’s hideout. You need to keep the bar away from red on signal meter and notice that the distance value is decreasing. It’s more or less like a GPS.

You can enter the location using the chimney (as suggested by Alfred) above.

Joker’s Lair
From the wire above the burning lava, head to the opening in front of you. To cool down the steam, you can use your batclaw to rip off the steam valve. Soon, you will reach a dead-end ahead.

There will be a weak spot which you can break open using the explosive gel. Shoot the switch using your Batarang on the wall. When you are moving through the lower level, there will be another steam section that will hinder your progress. Trace the pipes along the wall to find the controls. Use multiple Batarang shots to activate the switches in time.

Further ahead, there will another dead-end. You don’t have any other option here except to get out and fight with the enemies. When you move past the door ahead, there will be more thugs on the other side to entertain you.

There is a stealthy way here you can use. Turn on your detective mode, find the button to open the gate on one side of the conveyor belt. It will transfer you to the other side behind the guards which then can be picked up easily.

Next in the Smelter section, take out the first two silently. Then gain the elevation first and then pounce on those thugs from above to take them out. Free the doctor and start searching for the Joker again.

You will get a new gadget named Remote Electrical Charge. You can pull or push objects through it. Look for the exit sign to leave the area. Use your newly acquired REC to open the blocked ways.

Grapple towards the ledge above and then move through the vent. You can’t reach Harley yet unless you move that giant hook. You need to charge the electromagnet using Remote Electric Charge till the hook moves towards Harley’s position. You will have the grapple point if you pull the hook back.

Next is a boss fight with Mr. Hammer. His attacks are strong but he is sluggish. You can use Remote electric charge to stun him and then execute your attacks. Watch out for the dominions though as they can distract you in the middle of the encounter. After you are done with Mr. Hammer, it’s time meet Joker and Harley.

Find Mr. Freeze
You will always have something to help you out in tracking people or other objects. For tracking Mr. Freeze, you have the Climate analyzer. The temperature drop will let you know that you are on the right path.

There will be some of Joker’s men already trying to enter the police department. Your Remote Electric charge will be sufficient to enable your entry. Collect the broadcasting tool inside and then get ready for some under cover acts.

Yes, you are Batman with no fear but if you make too much noise, it will alert every one in there and then your survival chances are least as they guns along them. Moreover, their heart rates are being monitored by Penguin. So if you are engaged in a fight, it will alert the bad guys.

So you need a stealthy approach here. There are some elevate platforms you can use for silent executions. Last of those ruffians will tell you about Mr. Freeze’s location. You will then notice that you are trapped inside the department by Penguin.

Batman can hack. So you need to move to the security panel near the entrance. You can use the underground passage to get there. You can use the cryptographic Sequencer to hack the security panel so that you can enter the museum.


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