Tactical – Space Marine
These are the Tactical Marines of the combat. They have a lot of roles in the battlefield and they can counter almost any sort of class. They can capture territories are hold them with the help of their élite skills. This would be the most balanced class.
Just like the Space Marines, these are the Tactical Marines but loyal to their Dark Gods. These are the best warriors to counter the other side’s Marines as they have similar abilities.
Devastator – Space Marine
This is the group which provides heavy support to their team. They specialize in high damaging weapons such as the heavy bolter and the lascannon. If they get a sweet spot they can take out loads of enemies.
They have an edge over the assaulters (tactical) if it’s a ranged battle. The bad part is that due to all that heavy weaponry their mobility is slow and they are easy to be engaged from close battles, also their melee attacks aren’t so good.
Weapons: Bolt Pistol, Heavy Bolter, Lascannon, Plasma Cannon
Perks: Ammunition Stores, Artificer Armor, Fast Stomp, Feel No Pain, Furious Stomp, Iran Halo/Chaos Icon, Reactive Blast, Signum Link
Weapon Perks: Heavy Bolter Coolant, Heavy Bolter Expertise, Improved Plasma Charge, Lascannon Charge, Lascannon Capacitors, Lascannon Stabilizers, Plasma Heat Sink
The assaults are equipped with the jump-packs and close combat weapons. They can take-out anything in their range. They are the only ones whom are equipped with a proper melee weapon, although they can only equip a side-arm with it.
The jump-packs have a special Ground Pounding attack which is pretty impressive and damaging to the enemies. Their movement is also pretty fast.
Weapons: Chainsword, Power Axe, Thunder Hammer, Power Sword, Bolt Pistol, Plasma Pistol, Bolter.
Class Perks: Air-Cooled Thrusters, Blast Off, Death From Above, Final Vengeance, Furious Charge, Impenetrable, Sure Strike, True Grit
Weapons Perk: Axeman’s Zeal, Bolt Pistol Magazine, Killing Blow, Plasma Heat Sink, Power Swordsman’s Zeal, and Swordsman’s Zeal.
The raptors are the counters of the Assault, same attributes. Just like the Assault team, with the True Grit perk they can equip a bolter instead of a pistol with their melee. They are aware of Para-trooping too.