Iron Brigade, previously known as Trenched, is a tower defense and third person shooter hybrid title. You are part of the Marine team which is assigned the task to defeat the rogue who is threatening the World with his evil robots called Monovisions. To help you on your journey, we have this detailed Iron Brigade Weapons, Items and Challenges guide.
Iron Brigade Weapons, Items and Challenges
During your journey, you will face a variety of challenges, each requiring different strategy and tools to successfully complete it. Following this reference guide will give you insight about each and every item or weapon that can be useful to your missions.
Note. Items are listed in alphabetical order; PC=Personal Challenge; RC=Regiment Challenge.
Core Items
Standard Chassis
Woodruff Mk I – Default, In Shop for $400.
- Slots: 2 Right, 2 Left
- Standard Chassis
- Armor: 30
- Speed: 20
- x2 Light, x1 Support.
- Sell Price: $100
Woodruff Mk II – In Shop for $600, Airfield, Trainyard.
- Slots: 2 Right2 Left
- Standard Chassis
- Armor: 36
- Speed: 20
- x2 Light, x1 Support.
- Sell Price: $150
Woodruff Mk III – In Shop for $1000.
- Slots: 2 Right, 2 Left
- Standard Chassis
- Armor: 52
- Speed: 20
- x2 Light, x1 Support.
- Sell Price: $250
Woodruff Mk IV – Volcano.
- Slots: 2 Right, 2 Left
- Standard Chassis
- Armor: 75
- Speed: 20
- x2 Light, x1 Support.
- Sell Price: $600
Hamer Mk I – In Shop for $1400, Port.
- Slots: 3 Right, 0 Left
- Standard Chassis
- Armor: 52
- Speed: 20
- x2 Support, x1 Heavy.
- Sell Price: $350
Hamer Mk II – In Shop for $2100.
- Slots: 3 Right, 0 Left
- Standard Chassis
- Armor: 62
- Speed: 20
- x2 Support, x1 Heavy.
- Sell Price: $525
Hamer Mk III – Village, Power Plant, Drydock.
- Slots: 3 Right, 0 Left
- Standard Chassis
- Armor: 75
- Speed: 20
- x2 Support, x1 Heavy.
- Sell Price: $675
Engineering Chassis
Selker Mk I – In Shop for $400, Airfield.
- Slots: 1 Right, 1 Left
- Engineering Chassis
- Armor: 25
- Speed: 22
- x2 Light, x1 Support, x1 Heavy.
- Sell Price: $100
Selker Mk II – In Shop for $700.
- Slots: 1 Right, 1 Left
- Engineering Chassis
- Armor: 30
- Speed: 22
- x2 Light, x2 Heavy.
- Sell Price: $175
Selker Mk III – In Shop for $1400.
- Slots: 1 Right, 1 Left
- Engineering Chassis
- Armor: 36
- Speed: 22
- x2 Light, x2 Heavy.
- Sell Price: $350
Selker Mk IV – Village, Power Plant, Drydock, Volcano, Farnsworth.
- Slots: 1 Right, 1 Left
- Engineering Chassis
- Armor: 52
- Speed: 22
- x2 Light, x2 Heavy.
- Sell Price: $675
Honeychurch Mk I – In Shop for $1000.
- Slots: 2 Right, 0 Left
- Engineering Chassis
- Armor: 36
- Speed: 22
- x1 Light, x2 Support, x1 Heavy.
- Sell Price: $250
Honeychurch Mk II – In Shop for $1600.
- Slots: 2 Right, 0 Left
- Engineering Chassis
- Armor: 44
- Speed: 22
- x1 Light, x2 Support, x1 Heavy.
- Sell Price: $400
Honeychurch Mk III* – Volcano, Farnsworth.
- Slots: 2 Right, 0 Left
- Engineering Chassis
- Armor: 63
- Speed: 22
- x1 Light, x2 Support, x1 Heavy.
- Sell Price: $750
Assault Chassis
McGarry Mk I – In Shop for $500, Airfield.
- Slots: 3 Right, 2 Left
- Assault Chassis
- Armor: 48
- Speed: 18
- x2 Light.
- Sell Price: $125
McGarry Mk II – In Shop for $1000, Port.
- Slots: 3 Right, 2 Left
- Assault Chassis
- Armor: 69
- Speed: 18
- x2 Light.
- Sell Price: $250
McGarry Mk III – Drydock.
- Slots: 3 Right, 2 Left
- Assault Chassis
- Armor: 100
- Speed: 18
- x2 Light.
Karlsson Mk I – In Shop for $1200.
- Slots: 3 Right, 3 Left
- Assault Chassis
- Armor: 69
- Speed: 18
- x1 Light, x1 Support.
- Sell Price: $300
Karlsson Mk II – In Shop for $1800.
- Slots: 3 Right, 3 Left
- Assault Chassis
- Armor: 83
- Speed: 18
- x1 Light, x1 Support.
- Sell Price: $450
Karlsson Mk III – In Shop for $2400.
- Slots: 3 Right, 3 Left
- Assault Chassis
- Armor: 100
- Speed: 18
- x1 Light, x1 Support.
- Sell Price: $600
Karlsson Mk IV – Farnsworth.
- Slots: 3 Right, 3 Left
- Assault Chassis
- Armor: 119
- Speed: 18
- x1 Light, x1 Support.
Paintjobs
- Double Fine Paintjob – Register at: com/enlist.html
- Olive Paintjob – Default, In Shop for $100.
- Blue Paintjob – In Shop for $300.
- Urban Camo Paintjob – In Shop for $400.
- Grey Paintjob – In Shop for $400.
- Red Paintjob – In Shop for $400.
- Desert Camo Paintjob – In Shop for $500.
- PlaneTree Paintjob – Refinery.
- Splinter Paintjob – In Shop for $500.
- Black Paintjob – Sinkhole, Sphinx.
- Yellow Paintjob – In Shop for $600.
- Lozenge Paintjob – In Shop for $700.
- Jungle Camo Paintjob – In Shop for $800.
- Dazzle Paintjob – In shop for $2500
- Bling Paintjob – PC: Mission Victories Lv. 3.
Legs
Biped Legs (Level 1)– Default, In Shop for $300.
- Ability: No ability.
- Sell Price: $75
Sprinting Biped Legs (Level 2)– In Shop for $500, Trainyard.
- Ability: Sprint.
- Sell Price: $125
Quickload Tripod Legs (Level 2)– In Shop for $600, Refinery.
- Ability: Quickload.
- Sell Price: $150
Standard Tripod Legs (Level 4)– In Shop for $900.
- Abilities: Fortify/Quickload.
- Sell Price: $225
Quadruped Legs (Level 4)– In Shop for $900.
- Ability: Smash.
- Sell Price: $225
Speedy Biped Legs (Level 5)– In Shop for $1000.
- Ability: Sprint+.
- Sell Price: $250
Stunning Legs (Level 5)– In Shop for $1400, Port.
- Ability: Stun Smash.
- Sell Price: $350
Defensive Tripod Legs (Level 6)– In Shop for $1300, Port.
- Ability: Fortify++.
- Sell Price: $350
Advanced Tripod Legs (Level 7)– In shop for $450.
- Abilities: Fortify+/Quickload.
- Sell Price: $450
Hot Pants (Level 7)– In shop for $625, Drydock.
- Ability: Explosive Sprint.
- Sell Price: $625
Long Stunning Legs (Level 7)– In Shop for $1600.
- Ability: Stun Smash+.
- Sell Price: $400
Smashers (Level 8)– Price Unavailable, Drydock.
- Ability: Smash++.
- Sell Price: $600
Weapons
Machine Guns
Light Machine Gun – Default, In Shop for $100.
- Slots: 1
- Damage: 1
- Range: 200
- Fire Rate: 100.
- Sell Price: $25
Flak Machine Gun – In Shop for $300, RC: Machine Gun Kills Lv. 1, Airfield, Trainyard.
- Slots: 1
- Damage: 1.4
- Range: 200
- Fire Rate: 100
- Ability: Flak.
- Sell Price: $75
Standard Machine Gun – In Shop for $200, PC: Machine Gun Kills Lv. 1, Beach, Airfield, Port.
- Slots: 1
- Damage: 1.4
- Range: 200
- Fire Rate: 100.
- Sell Price: $50
Lieutenant Archie – Refinery, Pylon.
- Slots: 2
- Damage: 7.5
- Range: 100
- Fire Rate: 20
- Ability: Flak.
- Sell Price: $150
“The Fatty” Machine Gun – In Shop for $400, Refinery, Pylon.
- Slots: 1
- Damage: 1.8
- Range: 200
- Fire Rate: 100.
- Sell Price: $100
Shred Machine Gun – In Shop for $500, Pylon.
- Slots: 1
- Damage: 1.
- Range: 200
- Fire Rate: 100
- Ability: Shred.
- Sell Price: $125
“The Ripper” – In Shop for $700, Port.
- Slots: 1
- Damage: 2.5
- Range: 200
- Fire Rate: 100
- Ability: Shred+.
- Sell Price: $175
“Hedge Trimmer” – Village.
- Slots: 2
- Damage: 12
- Range: 200
- Fire Rate: 50.
- Ability: None.
- Sell Price: $500
Heavy Anti-Air – In Shop for $800.
- Slots: 1
- Damage: 3.3
- Range: 200
- Fire Rate: 100
- Ability: Flak++.
- Sell Price: $200
“Razor Of the Gods” – Drydock.
- Slots: 1
- Damage: 4.5
- Range: 200
- Fire Rate: 100
- Abilities: Flak+/Shredder+.
- Sell Price: $300
“The Scythe” – Volcano.
- Slots: 1
- Damage: 5.2
- Range: 200
- Fire Rate: 100.
- Ability: None.
- Sell Price: $375
Shotguns
Light Shotgun – In Shop for $200, Beach, Airfield.
- Slots: 1
- Damage: 17.3
- Range: 75
- Fire Rate: 10.
- Sell Price: $50
“The Jackhammer” – Airfield, Trainyard, Refinery.
- Slots: 1
- Damage: 18.4
- Range: 75
- Fire Rate: 25.
- Sell Price: N/A
Standard Shotgun – In Shop for $300, PC: Shotgun Kills Lv. 1, Trainyard, Refinery.
- Slots: 1
- Damage: 23.3
- Range: 75
- Fire Rate: 10.
- Sell Price: $75
“Rosie”
- Slots: 1
- Damage: 13.7
- Range: 50
- Fire Rate: 20
- Ability: Explosive.
- Sell Price: $125
Crowd Dispersal Shotgun – In Shop for $400, RC: Shotgun Kills Lv. 1.
- Slots: 1
- Damage: 18.7
- Range: 75
- Fire Rate: 10
- Ability: Knockback.
- Sell Price: $100
Heavy Shotgun – In Shop for $600, Port.
- Slots:1
- Damage: 31.5
- Range 75
- Fire Rate: 10.
- Sell Price: $150
Prototype Coil Cannon – Hospital, Port.
- Slots: 1
- Damage: 26.4
- Range: 75
- Fire Rate: 10
- Ability: Shock.
- Sell Price: $200
“Slugger” – In Shop for $700.
- Slots: 1
- Damage: 42.5
- Range: 75
- Fire Rate:10
- Ability: Slug.
- Sell Price: $175
“Trenchbroom” Shotgun – In Shop for $900.
- Slots: 1
- Damage: 42.5
- Range: 75
- Fire Rate: 10.
- Sell Price: $225
Crowd Removal Shotgun – Drydock.
- Slots: 1
- Damage: 45.9
- Range: 75
- Fire Rate: 10
- Ability: Knockback.
- Sell Price: $300
“Harry” – Volcano.
- Slots: 1
- Damage: 32
- Range: 200
- Fire Rate: 10
- Ability: Slug.
- Sell Price: $625
“Brenneke’s Revenge” – RC: Shotgun Kills Lv. 3, Farnsworth.
- Slots: 1
- Damage: 62
- Range: 75
- Fire Rate: 10
- Ability: Slug+.
- Sell Price: $400
Sniper Cannons
Light Sniper Cannon – In Shop for $300, Tutorial, Beach.
- Slots: 2
- Damage: 16
- Range: 1000
- Fire Rate: 14.
- Sell Price: $75
Standard Sniper Cannon – In Shop for $500, PC: Sniper Cannon Kills Lv. 1, Airfield, Trainyard.
- Slots: 2
- Damage: 21.6
- Range: 1000
- Fire Rate: 14.
- Sell Price: $125
“Hack” – In Shop for $800, RC: Sniper Cannon Kills Lv. 1, Refinery.
- Slots: 2
- Damage: 19.4
- Range: 1000
- Fire Rate: 14
- Ability: Pierce.
- Sell Price: $200
“Baby Nasty” – In Shop for $1000.
- Slots: 2
- Damage: 14.6
- Range: 1000
- Fire Rate: 33.
- Sell Price: $250
Gungnir
- Slots: 3
- Damage: 300
- Range: 1000
- Fire Rate: 2.
- Sell Price: $500
Indirect Sniper Cannon – Port.
- Slots: 2
- Damage: 31.5
- Range: 1000
- Fire Rate: 14
- Ability: Ricochet.
- Sell Price: $375
“Velocityraptor”
- Slots: 2
- Damage: 47.8
- Range: 1000
- Fire Rate: 14
- Ability: Pierce+.
- Sell Price: $450
Heavy Sniper Cannon – In Shop for $2400.
- Slots: 2
- Damage: 71.7
- Range: 1000
- Fire Rate: 14.
- Sell Price: $600
“Fighting Wolverine” – Drydock, Volcano.
- Slots: 2
- Damage: 77.5
- Range: 1000
- Fire Rate: 14
- Ability: Ricochet+.
- Sell Price: $750
Grenade Launchers
Light Grenade Launcher – In Shop for $600, Trainyard, Refinery.
- Slots: 2
- Damage: 27.3
- Range: 100
- Fire Rate: 40.
- Sell Price: $150
“Dancer” – In Shop for $800, PC: Grenade Launcher Kills Lv. 1.
- Slots: 2
- Damage: 20.5
- Range: 100
- Fire Rate: 40
- Ability: Shock.
- Sell Price: $200
Standard Grenade Launcher – In Shop for $1000, RC: Grenade Launcher Kills Lv. 1.
- Slots: 2
- Damage: 36.9
- Range: 100
- Fire Rate: 40.
- Sell Price: $250
“The Shocker”
- Slots: 2
- Damage: 37.4
- Range: 100
- Fire Rate: 40
- Ability: Shock+.
- Sell Price: $425
“Pound Town”
- Slots: 2
- Damage: 49.8
- Range: 100
- Fire Rate: 3.
- Sell Price: $500
Magnet Grenade Launcher – In Shop for $1300.
- Slots: 2
- Damage: 29.5
- Range: 100
- Fire Rate: 40
- Ability: Magnet.
- Sell Price: $325
Heavy Magnet Launcher – RC: Grenade Launcher Kills Lv. 2.
- Slots: 2
- Damage: 39.9
- Range: 100
- Fire Rate: 40
- Ability: Magnet+.
- Sell Price: $525
“Deadly Embrace” – In Shop for $2500, PC: Grenade Launcher Kills Lv. 3, Drydock.
- Slots: 2
- Damage: 57.9
- Range: 100
- Fire Rate: 40.
- Sell Price: $625
“Sassy Basket” – RC: Grenade Launcher Kills Lv. 3, Farnsworth.
- Slots: 2
- Damage: 54.5
- Range: 100
- Fire Rate: 40
- Abilities: Shock/Magnet+.
- Sell Price: $875
Artillery Cannons
Light Artillery Cannon – In Shop for $700.
- Slots: 3
- Damage: 65
- Range: 500
- Fire Rate: 2.
- Sell Price: $175
Standard Artillery Cannon – In Shop for $900, PC: Artillery Kills Lv. 1.
- Slots: 3
- Damage: 81.3
- Range: 500
- Fire Rate=2.
- Sell Price: $225
“The Flower” – In Shop for $1000, RC: Artillery Kills Lv. 1, Refinery.
- Slots: 3
- Damage: 101.6
- Range: 500
- Fire Rate: 2
- Ability: Cluster.
- Sell Price: $250
Heavy Artillery Cannon – In Shop for $1500.
- Slots: 3
- Damage: 127
- Range; 500
- Fire Rate: 2.
- Sell Price: $375
“The Pigeon” – In Shop for $2400, Pylon.
- Slots: 3
- Damage: 127
- Range: 500
- Fire Rate: 2
- Ability: MIRV.
- Sell Price: $600
Experimental Device – Port, Sinkhole.
- Slots: 3
- Damage: 101.6
- Range: 500
- Fire Rate: N/A.
- Sell Price: $150
“El Fuego Grande” – Sphinx.
- Slots: 3
- Damage: 158.7
- Range: 500
- Fire Rate: 2
- Ability: Cluster+.
- Sell Price: $675
Massive Artillery Cannon – In Shop for $3600.
- Slots: 3
- Damage: 198.4
- Range: 500
- Fire Rate: 2.
- Sell Price: $900
“Deadly Rain”
- Slots: 3
- Damage: 198.4
- Range: 500
- Fire Rate: 2
- Ability: MIRV+.
- Sell Price: $1000
“The Prince” – RC: Artillery Kills Lv. 3, Drydock, Volcano.
- Slots: 3
- Damage: 198.4
- Range: 500
- Fire Rate: 2
- Ability: Cluster++.
- Sell Price: $1250
“The King” – Farnsworth.
- Slots: 3
- Damage: 248
- Range: 500
- Fire Rate: 2
- Abilities: MIRV+/Cluster++.
- Sell Price: $1500
“Mr. Pancakes”
- Slots: 3
- Damage: 248
- Range: 500
- Fire Rate: 2
- Ability: MIRV+.
- Sell Price: $2500
Broadcasters
Light Broadcaster – In Shop for $1200.
- Slots: 3
- Damage: 23.7
- Range: 50
- Fire Rate: N/A.
- Sell Price: $300
Standard Broadcaster – In Shop for $2000, PC: Broadcaster Kills Lv. 1, Port.
- Slots: 3
- Damage: 32
- Range: 50
- Fire Rate: N/A.
- Sell Price: $500
Wave Disturbance Prototype – In Shop for $2400, RC: Broadcaster Kills Lv. 1.
- Slots: 3
- Damage: 25.9
- Range: 50
- Fire Rate: N/A
- Ability: Deathsplosion.
- Sell Price: $600
“Smooth Jamz” – In Shop for $2800, RC: Broadcaster Kills Lv. 2.
- Slots: 3
- Damage: 34.5
- Range: 50
- Fire Rate: N/A
- Ability: Slow.
- Sell Price: $700
Heavy Broadcaster – PC: Broadcaster Kills Lv. 3.
- Slots: 3
- Damage: 58.3
- Range: 50
- Fire Rate: N/A.
- Sell Price: N/A
“The Flipper” – RC: Broadcaster Kills Lv. 3, Drydock.
- Slots: 3
- Damage: 37.8
- Range: 50
- Fire Rate: N/A
- Abilities: Slow/Deathsplosion.
- Sell Price: $1125
Emplacements
Engineering Chassis: DC = 80% of SC
Standard Chassis: DC = 100% of SC
Assault Chassis: DC = 120% of SC;
1st Upgrade = 150% of DC
2nd Upgrade = 200% of DC Collection/Dampening Turrets upgrade at the chassis’ DC
Repair Turrets cannot be upgraded,
Note. DC=Deployment Cost; SC=Scrap Cost.
Light Turrets
Makeshift Shotgun Turret – Default, In Shop for $300.
- Damage: 14
- Range: 50
- Scrap Cost: 50.
- Sell Price: $75
Makeshift Flak Turret – In Shop for $300, Beach.
- Damage: 0.7
- Range: 120
- Scrap Cost: 50.
- Sell Price: $75
Standard Shotgun Turret – In Shop for $500, Trainyard.
- Damage: 19
- Range: 50
- Scrap Cost: 50.
- Sell Price: $125
Makeshift Machine Gun Turret – In Shop for $700, Pylon.
- Damage: 0.4
- Range: 90
- Scrap Cost: 40.
- Sell Price: $225
Advanced Shotgun Turret – In Shop for $1200.
- Damage: 34
- Range: 50
- Scrap Cost: 50.
- Sell Price: $
- Sell Price: $300
Standard Flak Turret – In Shop for $900, Refinery.
- Damage: 1.3
- Range: 120
- Scrap Cost: 50.
- Sell Price: $225
Standard Machine Gun Turret – In Shop for $1200.
- Damage: 0.5
- Range: 90
- Scrap Cost: 40.
- Sell Price: $300
Advanced Machine Gun Turret – In Shop for $1700.
- Damage: 0.7
- Range: 90
- Scrap Cost: 40.
- Sell Price: $425
Advanced Flak Turret
- Damage: 2.4
- Range: 120
- Scrap Cost: 50.
- Sell Price: N/A
Massive Shotgun Turret
- Damage: 63
- Range: 50
- Scrap Cost: 50.
- Sell Price: $550
Massive Machine Gun Turret – Farnsworth.
- Damage: 0.9
- Range: 90
- Scrap Cost: 40.
- Sell Price: $750
Support Turrets
Dampening Generator – Default, In Shop for $200.
- Damage: N/A
- Range: 25
- Scrap Cost: 25.
- Sell Price: $50
Ionized Collection Prong – In Shop for $400, Trainyard.
- Damage: N/A
- Range: 35
- Scrap Cost: 25.
- Sell Price: $100
Makeshift Repair Crane – In Shop for $500, Refinery.
- Damage: N/A
- Range: 8
- Scrap Cost: 100.
- Sell Price: $125
Dampening Generator Mk II – In Shop for $800.
- Damage: N/A
- Range: 25
- Scrap Cost: 25.
- Sell Price: $200
Incredible Collection Prong – In Shop for $1200, Port.
- Damage: N/A
- Range: 40
- Scrap Cost: 25.
- Sell Price: $300
Standard Repair Crane – In Shop for $1200.
- Damage: N/A
- Range: 8
- Scrap Cost: 100.
- Sell Price: $300
Advanced Repair Crane – In Shop for $1900.
- Damage: N/A
- Range: 8
- Scrap Cost: 100.
- Sell Price: $475
Impeccable Collection Pod – In Shop for $2200.
- Damage: N/A
- Range: 45
- Scrap Cost: 25.
- Sell Price: $550
Dampening Generator Mk III – In Shop for $1900.
- Damage: N/A
- Range: 25
- Scrap Cost: 25.
- Sell Price: $475
Massive Repair Crane
- Damage: N/A
- Range: 8
- Scrap Cost: 100.
- Sell Price: $775
Heavy Turrets
Makeshift Mortar Turret – In Shop for $500, Airfield.
- Damage: 21
- Range: 90
- Scrap Cost: 100 – 150 – 200 for Standard, 80 – 120 – 160 for Engineer.
- Sell Price: $125
Makeshift Mine Layer – In Shop for $600, Trainyard.
- Damage: 93
- Range: 20
- Scrap Cost: 90 – 135 – 180 for Standard, 72 – 100 – 144 for Engineer.
- Sell Price: $150
Makeshift Sniper Turret – In Shop for $1000.
- Damage: 39
- Range: 250
- Scrap Cost: 100 – 150 – 200 for Standard, 80 – 120 – 160 for Engineer.
- Sell Price: $250
Standard Mine Layer – In Shop for $800, Refinery.
- Damage: 126
- Range: 20
- Scrap Cost: 90- 135 – 180 for Standard, 72 – 108 – 144 for Engineer.
- Sell Price: $200
Standard Mortar Turret – In Shop for $900, Pylon.
- Damage: 28
- Range: 90
- Scrap Cost; 100 – 150 – 200 for Standard, 80 – 120 – 160 for Engineer.
- Sell Price: $225
Cluster Mine Layer – In Shop for $1200.
- Damage: 170
- Range: 20
- Scrap Cost: 90 – 135 – 180 for Standard, 72 – 108 – 144 for Engineer.
- Sell Price: $300
Advanced Mine Layer
- Damage: 309
- Range: 20
- Scrap Cost: 90.
- Sell Price: N/A
Advanced Mortar Turret – In Shop for $1700.
- Damage: 51
- Range: 90
- Scrap Cost: 100.
Standard Sniper Turret – In Shop for $1500.
- Damage: 53
- Range: 250
- Scrap Cost: 100.
- Sell Price: $375
Shock Mine Layer – Farnsworth.
- Damage: 232
- Range: 20
- Scrap Cost: 90.
- Sell Price: N/A
Advanced Sniper Turret – In Shop for $2200.
- Damage: 72
- Range: 250
- Scrap Cost: 100 – 150 – 200 for Standard, 80 – 120 – 160 for Engineer.
- Sell Price: $425
Massive Mortar Turret – Drydock.
- Damage: 70
- Range: 90
- Scrap Cost: 100.
- Sell Price: N/A
Massive Sniper Turret
- Damage: 97
- Range: 250
- Scrap Cost: 100 – 150 – 200 for Standard, 80 – 120 – 160 for Engineer.
- Sell Price: $750.
Items
Hats
- PSI Goggles – PC: Emplacement Kills Lv. 4.
- Chemical Mask – In Shop for $100.
- Private Helmet – In Shop for $100.
- Trench Pot – In Shop for $200.
- Sailor Hat – In Shop for $200.
- Trench Helmet – In Shop for $300.
- Blast Cap
- Bowler Hat – In Shop for $300.
- Headset – PC: Emplacement Kills Lv. 2.
- Sergeant Cap
- Standard Helmet – In Shop for $400.
- Desert Hat – In Shop for $500.
- Pith Helmet – In Shop for $500.
- Flight Helmet
- Red Bandana
- Sunglasses – PC: Emplacements Deployed Lv. 3.
- Gas Mask – In Shop for $900.
- Tiki Mask – Volcano.
- Special Forces Helmet – In Shop for $1200.
- Dress Hat – PC: Weaponized Kills Lv. 4.
- Top Hat – In Shop for $10000.
Outfits
- Raz Sweater – PC: Scrap Collected Lv. 4.
- Standard Uniform – Default.
- Anchor Shirt – In Shop for $300.
- Battle Shirt – In Shop for $200.
- Military Coat – In Shop for $200.
- Overalls – In Shop for $200.
- Field Officer Jacket – RC: Mission Victories Lv. 3.
- Flak Jacket – In Shop for $500.
- Bomber Jacket
- Ghillie Suit – PC: Sniper Kills Lv. 2.
- Hunter Jacket – PC: shotgun Kill Lv. 2.
- Special Forces Jacket – PC: Machine Gun Kills Lv. 2.
- Trench Armor
- Aviator Jacket – RC: Emplacements Deployed Lv. 3.
- Radio Jacket – PC: Broadcaster Kills Lv. 2.
- Chemical Jacket – RC: Scrap Collected Lv. 4.
- Regiment Coat – In Shop for $700.
- Ripped Shirt – RC: Emplacement Kills Lv. 4.
- Dress Uniform – RC: Weaponized Kills Lv. 4.
- Tuxedo – In Shop for $20000.
Regiment Challenges
Weaponized Kills
- Level 1 Reward = Cash $300
- Level 2 Reward = ?
- Level 3 Reward = ?
- Level 4 Reward = Dress Uniform
Machine Gun Kills
- Level 1 Reward = Flak Machine Gun
- Level 2 Reward = ?
- Level 3 Reward = ?
Shotgun Kills
- Level 1 Reward = Crowd Dispersal Shotgun
- Level 2 Reward = Trenchbroom Shotgun/Hunter Jacket
- Level 3 Reward = SB-J “Brenneke’s Revenge”
Sniper Cannon Kills
- Level 1 Reward = H3-A7 “Hack”
- Level 2 Reward = Ghillie Suit
- Level 3 Reward = Fighting Wolverine
Grenade Launcher Kills
- Level 1 Reward = Standard Grenade Launcher
- Level 2 Reward = Heavy Magnet Launcher
- Level 3 Reward = GL-IV “Sassy Basket”
Artillery Cannon Kills
- Level 1 Reward = B0-047 “The Flower”
- Level 2 Reward = ?
- Level 3 Reward = 00-01 “The Prince”
Broadcaster Kills
- Level 1 Reward = Wave Distribution Prototype
- Level 2 Reward = S1-0W “Smooth Jamz”
- Level 3 Reward = BU-17G “The Flipper”
Emplacements Deployed
- Level 1 Reward = Cash $100
- Level 2 Reward = ?
- Level 3 Reward = Aviator Jacket
- Level 4 Reward = ?
Emplacement Kills
- Level 1 Reward = Cash $200
- Level 2 Reward = Blast Cap
- Level 3 Reward = ?
- Level 4 Reward = Ripped Shirt
Mission Victories
- Level 1 Reward = Cash $300
- Level 2 Reward = ?
- Level 3 Reward = Field Officer Jacket
- Level 4 Reward = ?
Scrap Collected
- Level 1 Reward = Cash $200
- Level 2 Reward = ?
- Level 3 Reward = ?
- Level 4 Reward = Chemical Jacket
Personal Challenges
Weaponized Kills
- Level 1 Reward = Cash $300
- Level 2 Reward = Dress Hat
- Level 3 Reward = ?
- Level 4 Reward = Dress Hat
Machine Gun Kills
- Level 1 Reward = Standard Machine Gun
- Level 2 Reward = Special Forces Jacket
- Level 3 Reward = ?
Shotgun Kills
- Level 1 Reward = Standard Shotgun
- Level 2 Reward = Hunter Jacket
- Level 3 Reward = ?
Sniper Cannon Kills
- Level 1 Reward = Standard Sniper Cannon
- Level 2 Reward = Ghillie Suit
- Level 3 Reward = ?
Grenade Launcher Kills
- Level 1 Reward = GL-II “Dancer”
- Level 2 Reward = Trench Armor
- Level 3 Reward = J1-S5 “Deadly Embrace”
Artillery Cannon Kills
- Level 1 Reward = Standard Artillery Cannon
- Level 2 Reward = Bomber Jacket
- Level 3 Reward = ?
Broadcaster Kills
- Level 1 Reward = Standard Broadcaster
- Level 2 Reward = Radio Jacket
- Level 3 Reward = Heavy Broadcaster
Emplacements Deployed
- Level 1 Reward = Cash $100
- Level 2 Reward = ?
- Level 3 Reward = Sunglasses
- Level 4 Reward = ?
Emplacement Kills
- Level 1 Reward = Cash $200
- Level 2 Reward = Headset
- Level 3 Reward = Cash $3000
- Level 4 Reward = PSI Goggles
Mission Victories
- Level 1 Reward = Cash $300
- Level 2 Reward = ?
- Level 3 Reward = Bling Paintjob
Scrap Collected
- Level 1 Reward = Cash $200
- Level 2 Reward = Flight Helmet
- Level 3 Reward = Cash $3000
- Level 4 Reward = Raz Sweater