Trenched XBLA Weapons, Items, Challenges Guide

By   /   Jul 3, 2011


Trenched is a tower defense and third person shooter hybrid XBLA title, just recently released. You are part of the Marine team which is assigned the task to defeat the rogue who is threatening the World with his evil robots called Monovisions.

During your journey, you will face variety of challenges, each requiring different strategy and tools to successfully complete it. Following reference guide will give you insight about each and every item or weapon that can be useful to your missions.

You can use this ordered missions list for reference, it will help you better understand different attributes of the listed items.

Europe

  • Tutorial
  • Beach
  • Airfield
  • Trainyard
  • Refinery
  • Pylon

Africa

  • Oasis
  • Hospital
  • Port
  • Sinkhole
  • Sphinx

The Pacific

  • Village
  • Power Plant
  • Drydock
  • Volcano
  • Farnsworth

Trenched Weapons, Items, Challenges Guide

Note. Items are listed in alphabetical order; PC=Personal Challenge; RC=Regiment Challenge.

Core Items

Chassis
McGarry Mk I – In Shop for $500, Airfield.

  • Slots=3 Right, 2 Left; Assault Chassis; Armor=48; Speed=18; x2 Light.

Selker Mk I – In Shop for $400, Airfield.

  • Slots=1 Right, 1 Left; Engineering Chassis; Armor=25; Speed=22; x2 Light, x1 Support, x1 Heavy.

Woodruff Mk I – Default, In Shop for $400.

  • Slots=2 Right, 2 Left; Standard Chassis; Armor=30; Speed=20; x2 Light, x1 Support.

Selker Mk II – In Shop for $700.

  • Slots=1 Right, 1 Left; Engineering Chassis; Armor=30; Speed=22; x2 Light, x2 Heavy.

Woodruff Mk II – In Shop for $600, Airfield, Trainyard.

  • Slots=2 Right, 2 Left; Standard Chassis; Armor=36; Speed=20; x2 Light, x1 Support.

Karlsson Mk I – In Shop for $1200.

  • Slots=3 Right, 3 Left; Assault Chassis; Armor=69; Speed=18; x1 Light, x1 Support.

Hamer Mk I – In Shop for $1400, Port.

  • Slots=3 Right, 0 Left; Standard Chassis; Armor=52; Speed=20; x2 Support, x1 Heavy.

Honeychurch Mk I – In Shop for $1000.

  • Slots=2 Right, 0 Left; Engineering Chassis; Armor=36; Speed=22; x1 Light, x2 Support, x1 Heavy.

Karlsson Mk II – In Shop for $1800.

  • Slots=3 Right, 3 Left; Assault Chassis; Armor=83; Speed=18; x1 Light, x1 Support.

Selker Mk III – In Shop for $1400.

  • Slots=1 Right, 1 Left; Engineering Chassis; Armor=36; Speed=22; x2 Light, x2 Heavy.

Woodruff Mk III – In Shop for $1000.

  • Slots=2 Right, 2 Left; Standard Chassis; Armor=52; Speed=20; x2 Light, x1 Support.

Hamer Mk II – In Shop for $2100.

  • Slots=3 Right, 0 Left; Standard Chassis; Armor=62; Speed=20; x2 Support, x1 Heavy.

Honeychurch Mk II – In Shop for $1600.

  • Slots=2 Right, 0 Left; Engineering Chassis; Armor=44; Speed=22; x1 Light, x2 Support, x1 Heavy.

McGarry Mk II – In Shop for $1000, Port.

  • Slots=3 Right, 2 Left; Assault Chassis; Armor=69; Speed=18; x2 Light.

Hamer Mk III – Village, Power Plant, Drydock.

  • Slots=3 Right, 0 Left; Standard Chassis; Armor=75; Speed=20; x2 Support, x1 Heavy.

Honeychurch Mk III* – Volcano, Farnsworth.

  • Slots=2 Right, 0 Left; Engineering Chassis; Armor=63; Speed=22; x1 Light, x2 Support, x1 Heavy.

Karlsson Mk III – In Shop for $2400.

  • Slots=3 Right, 3 Left; Assault Chassis; Armor=100; Speed=18; x1 Light, x1 Support.

McGarry Mk III – Drydock.

  • Slots=3 Right, 2 Left; Assault Chassis; Armor=100; Speed=18; x2 Light.

Woodruff Mk IV – Volcano.

  • Slots=2 Right, 2 Left; Standard Chassis; Armor=75; Speed=20; x2 Light, x1 Support.

Karlsson Mk IV – Farnsworth.

  • Slots=3 Right, 3 Left; Assault Chassis; Armor=119; Speed=18; x1 Light, x1 Support.

Selker Mk IV – Village, Power Plant, Drydock, Volcano, Farnsworth.

  • Slots=1 Right, 1 Left; Engineering Chassis; Armor=52; Speed=22; x2 Light, x2 Heavy.

Paintjobs

  1. Double Fine Paintjob – Register at: trenchedgame.com/enlist.html
  2. Olive Paintjob – Default, In Shop for $100.
  3. Blue Paintjob – In Shop for $300.
  4. Urban Camo Paintjob – In Shop for $400.
  5. Grey Paintjob – In Shop for $400.
  6. Red Paintjob – In Shop for $400.
  7. Desert Camo Paintjob – In Shop for $500.
  8. PlaneTree Paintjob – Refinery.
  9. Splinter Paintjob – In Shop for $500.
  10. Black Paintjob – Sinkhole, Sphinx.
  11. Yellow Paintjob – In Shop for $600.
  12. Lozenge Paintjob – In Shop for $700.
  13. Jungle Camo Paintjob – In Shop for $800.
  14. Dazzle Paintjob
  15. Bling Paintjob – PC: Mission Victories Lv. 3.

Legs
Biped Legs – Default, In Shop for $300.

Sprinting Biped Legs – In Shop for $500, Trainyard.

  • Ability=Sprint.

Quickload Tripod Legs – In Shop for $600, Refinery.

  • Ability=Quickload.

Standard Tripod Legs – In Shop for $900.

  • Abilities=Fortify/Quickload.

Quadruped Legs – In Shop for $900.

  • Ability=Smash.

Speedy Biped Legs – In Shop for $1000.

  • Ability=Sprint+.

Stunning Legs – In Shop for $1400, Port.

  • Ability=Stun Smash.

Defensive Tripod Legs – In Shop for $1300, Port.

  • Ability=Fortify++.

Advanced Tripod Legs

  • Abilities=Fortify+/Quickload.

Hot Pants – Drydock.

  • Ability=Explosive Sprint.

Long Stunning Legs – In Shop for $1600.

  • Ability=Stun Smash+.

Smashers – Drydock.

  • Ability=Smash++.

Trenched Weapons

Machine Guns
Light Machine Gun – Default, In Shop for $100.

  • Slots=1; Damage=1; Range=200; Fire Rate=100.

Flak Machine Gun – In Shop for $300, RC: Machine Gun Kills Lv. 1, Airfield, Trainyard.

  • Slots=1; Damage=1.4; Range=200; Fire Rate=100; Ability=Flak.

Standard Machine Gun – In Shop for $200, PC: Machine Gun Kills Lv. 1, Beach, Airfield, Port.

  • Slots=1; Damage=1.4; Range=200; Fire Rate=100.

Lieutenant Archie – Refinery, Pylon.

  • Slots=2; Damage=7.5; Range=100; Fire Rate=20; Ability=Flak.

“The Fatty” Machine Gun – In Shop for $400, Refinery, Pylon.

  • Slots=1; Damage=1.8; Range=200; Fire Rate=100.

Shred Machine Gun – In Shop for $500, Pylon.

  • Slots=1; Damage=1.8; Range=200; Fire Rate=100; Ability=Shred.

“The Ripper” – In Shop for $700, Port.

  • Slots=1; Damage=2.5; Range=200; Fire Rate=100; Ability=Shred+.

“Hedge Trimmer” – Village.

  • Slots=2; Damage=12; Range=200; Fire Rate=50.

Heavy Anti-Air – In Shop for $800.

  • Slots=1; Damage=3.3; Range=200; Fire Rate=100; Ability=Flak++.

“Razor Of the Gods” – Drydock.

  • Slots=1; Damage=4.5; Range=200; Fire Rate=100; Abilities=Flak+/Shredder+.

“The Scythe” – Volcano.

  • Slots=1; Damage=5.2; Range=200; Fire Rate=100.

Shotguns
Light Shotgun – In Shop for $200, Beach, Airfield.

  • Slots=1; Damage=17.3; Range=75; Fire Rate=10.

“The Jackhammer” – Airfield, Trainyard, Refinery.

  • Slots=1; Damage=18.4; Range=75; Fire Rate=25.

Standard Shotgun – In Shop for $300, PC: Shotgun Kills Lv. 1, Trainyard, Refinery.

  • Slots=1; Damage=23.3; Range=75; Fire Rate=10.

“Rosie”

  • Slots=1; Damage=13.7; Range=50; Fire Rate=20; Ability=Explosive.

Crowd Dispersal Shotgun – In Shop for $400, RC: Shotgun Kills Lv. 1.

  • Slots=1; Damage=18.7; Range=75; Fire Rate=10; Ability=Knockback.

Heavy Shotgun – In Shop for $600, Port.

  • Slots=1; Damage=31.5; Range=75; Fire Rate=10.

Prototype Coil Cannon – Hospital, Port.

  • Slots=1; Damage=26.4; Range=75; Fire Rate=10; Ability=Shock.

“Slugger” – In Shop for $700.

  • Slots=1; Damage=42.5; Range=75; Fire Rate=10; Ability=Slug.

“Trenchbroom” Shotgun – In Shop for $900.

  • Slots=1; Damage=42.5; Range=75; Fire Rate=10.

Crowd Removal Shotgun – Drydock.

  • Slots=1; Damage=45.9; Range=75; Fire Rate=10; Ability=Knockback.

“Harry” – Volcano.

  • Slots=1; Damage=32; Range=200; Fire Rate=10; Ability=Slug.

“Brenneke’s Revenge” – RC: Shotgun Kills Lv. 3, Farnsworth.

  • Slots=1; Damage=62; Range=75; Fire Rate=10; Ability=Slug+.

Sniper Cannons
Light Sniper Cannon – In Shop for $300, Tutorial, Beach.

  • Slots=2; Damage=16; Range=1000; Fire Rate=14.

Standard Sniper Cannon – In Shop for $500, PC: Sniper Cannon Kills Lv. 1, Airfield, Trainyard.

  • Slots=2; Damage=21.6; Range=1000; Fire Rate=14.

“Hack” – In Shop for $800, RC: Sniper Cannon Kills Lv. 1, Refinery.

  • Slots=2; Damage=19.4; Range=1000; Fire Rate=14; Ability=Pierce.

“Baby Nasty” – In Shop for $1000.

  • Slots=2; Damage=14.6; Range=1000; Fire Rate=33.

Gungnir

  • Slots=3; Damage=300; Range=1000; Fire Rate=2.

Indirect Sniper Cannon – Port.

  • Slots=2; Damage=31.5; Range=1000; Fire Rate=14; Ability=Ricochet.

“Velocityraptor”

  • Slots=2; Damage=47.8; Range=1000; Fire Rate=14; Ability=Pierce+.

Heavy Sniper Cannon – In Shop for $2400.

  • Slots=2; Damage=71.7; Range=1000; Fire Rate=14.

“Fighting Wolverine” – Drydock, Volcano.

  • Slots=2; Damage=77.5; Range=1000; Fire Rate=14; Ability=Ricochet+.

Grenade Launchers
Light Grenade Launcher – In Shop for $600, Trainyard, Refinery.

  • Slots=2; Damage=27.3; Range=100; Fire Rate=40.

“Dancer” – In Shop for $800, PC: Grenade Launcher Kills Lv. 1.

  • Slots=2; Damage=20.5; Range=100; Fire Rate=40; Ability=Shock.

Standard Grenade Launcher – In Shop for $1000, RC: Grenade Launcher Kills Lv. 1.

  • Slots=2; Damage=36.9; Range=100; Fire Rate=40.

“The Shocker”

  • Slots=2; Damage=37.4; Range=100; Fire Rate=40; Ability=Shock+.

“Pound Town”

  • Slots=2; Damage=49.8; Range=100; Fire Rate=3.

Magnet Grenade Launcher – In Shop for $1300.

  • Slots=2; Damage=29.5; Range=100; Fire Rate=40; Ability=Magnet.

Heavy Magnet Launcher – RC: Grenade Launcher Kills Lv. 2.

  • Slots=2; Damage=39.9; Range=100; Fire Rate=40; Ability=Magnet+.

“Deadly Embrace” – In Shop for $2500, PC: Grenade Launcher Kills Lv. 3, Drydock.

  • Slots=2; Damage=57.9; Range=100; Fire Rate=40.

“Sassy Basket” – RC: Grenade Launcher Kills Lv. 3, Farnsworth.

  • Slots=2; Damage=54.5; Range=100; Fire Rate=40; Abilities=Shock/Magnet+.

Artillery Cannons
Light Artillery Cannon – In Shop for $700.

  • Slots=3; Damage=65; Range=500; Fire Rate=2.

Standard Artillery Cannon – In Shop for $900, PC: Artillery Kills Lv. 1.

  • Slots=3; Damage=81.3; Range=500; Fire Rate=2.

“The Flower” – In Shop for $1000, RC: Artillery Kills Lv. 1, Refinery.

  • Slots=3; Damage=101.6; Range=500; Fire Rate=2; Ability=Cluster.

Heavy Artillery Cannon – In Shop for $1500.

  • Slots=3; Damage=127; Range=500; Fire Rate=2.

“The Pigeon” – In Shop for $2400, Pylon.

  • Slots=3; Damage=127; Range=500; Fire Rate=2; Ability=MIRV.

Experimental Device – Port, Sinkhole.

  • Slots=3; Damage=101.6; Range=500; Fire Rate=N/A.

“El Fuego Grande” – Sphinx.

  • Slots=3; Damage=158.7; Range=500; Fire Rate=2; Ability=Cluster+.

Massive Artillery Cannon – In Shop for $3600.

  • Slots=3; Damage=198.4; Range=500; Fire Rate=2.

“Deadly Rain”

  • Slots=3; Damage=198.4; Range=500; Fire Rate=2; Ability=MIRV+.

“The Prince” – RC: Artillery Kills Lv. 3, Drydock, Volcano.

  • Slots=3; Damage=198.4; Range=500; Fire Rate=2; Ability=Cluster++.

“The King” – Farnsworth.

  • Slots=3; Damage=248; Range=500; Fire Rate=2; Abilities=MIRV+/Cluster++.

“Mr. Pancakes”

  • Slots=3; Damage=248; Range=500; Fire Rate=2; Ability=MIRV+.

Broadcasters
Light Broadcaster – In Shop for $1200.

  • Slots=3; Damage=23.7; Range=50; Fire Rate=N/A.

Standard Broadcaster – In Shop for $2000, PC: Broadcaster Kills Lv. 1, Port.

  • Slots=3; Damage=32; Range=50; Fire Rate=N/A.

Wave Disturbance Prototype – In Shop for $2400, RC: Broadcaster Kills Lv. 1.

  • Slots=3; Damage=25.9; Range=50; Fire Rate=N/A; Ability=Deathsplosion.

“Smooth Jamz” – In Shop for $2800, RC: Broadcaster Kills Lv. 2.

  • Slots=3; Damage=34.5; Range=50; Fire Rate=N/A; Ability=Slow.

Heavy Broadcaster – PC: Broadcaster Kills Lv. 3.

  • Slots=3; Damage=58.3; Range=50; Fire Rate=N/A.

“The Flipper” – RC: Broadcaster Kills Lv. 3, Drydock.

  • Slots=3; Damage=37.8; Range=50; Fire Rate=N/A; Abilities=Slow/Deathsplosion.

Emplacements
Engineering Chassis: DC=80% of SC; Standard Chassis: DC=100% of SC; Assault Chassis: DC=120% of SC;
1st Upgrade=150% of DC; 2nd Upgrade=200% of DC; Collection/Dampening Turrets upgrade at the chassis’ DC;
Repair Turrets cannot be upgraded,
Note. DC=Deployment Cost; SC=Scrap Cost.

Light Turrets
Makeshift Shotgun Turret – Default, In Shop for $300.

  • Damage=14; Range=50; Scrap Cost=50.

Makeshift Flak Turret – In Shop for $300, Beach.

  • Damage=0.7; Range=120; Scrap Cost=50.

Standard Shotgun Turret – In Shop for $500, Trainyard.

  • Damage=19; Range=50; Scrap Cost=50.

Makeshift Machine Gun Turret – In Shop for $700, Pylon.

  • Damage=0.4; Range=90; Scrap Cost=40.

Advanced Shotgun Turret – In Shop for $1200.

  • Damage=34; Range=50; Scrap Cost=50.

Standard Flak Turret – In Shop for $900, Refinery.

  • Damage=1.3; Range=120; Scrap Cost=50.

Standard Machine Gun Turret – In Shop for $1200.

  • Damage=0.5; Range=90; Scrap Cost=40.

Advanced Machine Gun Turret – In Shop for $1700.

  • Damage=0.7; Range=90; Scrap Cost=40.

Advanced Flak Turret

  • Damage=2.4; Range=120; Scrap Cost=50.

Massive Shotgun Turret

  • Damage=63; Range=50; Scrap Cost=50.

Massive Machine Gun Turret – Farnsworth.

  • Damage=0.9; Range=90; Scrap Cost=40.

Support Turrets
Dampening Generator – Default, In Shop for $200.

  • Damage=N/A; Range=25; Scrap Cost=25.

Ionized Collection Prong – In Shop for $400, Trainyard.

  • Damage=N/A; Range=35; Scrap Cost=25.

Makeshift Repair Crane – In Shop for $500, Refinery.

  • Damage=N/A; Range=8; Scrap Cost=100.

Dampening Generator Mk II – In Shop for $800.

  • Damage=N/A; Range=25; Scrap Cost=25.

Incredible Collection Prong – In Shop for $1200, Port.

  • Damage=N/A; Range=40; Scrap Cost=25.

Standard Repair Crane – In Shop for $1200.

  • Damage=N/A; Range=8; Scrap Cost=100.

Advanced Repair Crane – In Shop for $1900.

  • Damage=N/A; Range=8; Scrap Cost=100.

Impeccable Collection Pod – In Shop for $2200.

  • Damage=N/A; Range=45; Scrap Cost=25.

Dampening Generator Mk III – In Shop for $1900.

  • Damage=N/A; Range=25; Scrap Cost=25.

Massive Repair Crane

  • Damage=N/A; Range=8; Scrap Cost=100.

Heavy Turrets
Makeshift Mortar Turret – In Shop for $500, Airfield.

  • Damage=21; Range=90; Scrap Cost=100.

Makeshift Mine Layer – In Shop for $600, Trainyard.

  • Damage=93; Range=20; Scrap Cost=90.

Makeshift Sniper Turret – In Shop for $1000.

  • Damage=39; Range=250; Scrap Cost=100.

Standard Mine Layer – In Shop for $800, Refinery.

  • Damage=126; Range=20; Scrap Cost=90.

Standard Mortar Turret – In Shop for $900, Pylon.

  • Damage=28; Range=90; Scrap Cost=100.

Cluster Mine Layer – In Shop for $1200.

  • Damage=170; Range=20; Scrap Cost=90.

Advanced Mine Layer

  • Damage=309; Range=20; Scrap Cost=90.

Advanced Mortar Turret – In Shop for $1700.

  • Damage=51; Range=90; Scrap Cost=100.

Standard Sniper Turret – In Shop for $1500.

  • Damage=53; Range=250; Scrap Cost=100.

Shock Mine Layer – Farnsworth.

  • Damage=232; Range=20; Scrap Cost=90.

Advanced Sniper Turret – In Shop for $2200.

  • Damage=72; Range=250; Scrap Cost=100.

Massive Mortar Turret – Drydock.

  • Damage=70; Range=90; Scrap Cost=100.

Massive Sniper Turret

  • Damage=97; Range=250; Scrap Cost=100.

Marine Items

Hats

  1. PSI Goggles – PC: Emplacement Kills Lv. 4.
  2. Chemical Mask – In Shop for $100.
  3. Private Helmet – In Shop for $100.
  4. Trench Pot – In Shop for $200.
  5. Sailor Hat – In Shop for $200.
  6. Trench Helmet – In Shop for $300.
  7. Blast Cap
  8. Bowler Hat – In Shop for $300.
  9. Headset – PC: Emplacement Kills Lv. 2.
  10. Sergeant Cap
  11. Standard Helmet – In Shop for $400.
  12. Desert Hat – In Shop for $500.
  13. Pith Helmet – In Shop for $500.
  14. Flight Helmet
  15. Red Bandana
  16. Sunglasses – PC: Emplacements Deployed Lv. 3.
  17. Gas Mask – In Shop for $900.
  18. Tiki Mask – Volcano.
  19. Special Forces Helmet – In Shop for $1200.
  20. Dress Hat – PC: Weaponized Kills Lv. 4.
  21. Top Hat – In Shop for $10000.

Outfits

  1. Raz Sweater – PC: Scrap Collected Lv. 4.
  2. Standard Uniform – Default.
  3. Anchor Shirt – In Shop for $300.
  4. Battle Shirt – In Shop for $200.
  5. Military Coat – In Shop for $200.
  6. Overalls – In Shop for $200.
  7. Field Officer Jacket – RC: Mission Victories Lv. 3.
  8. Flak Jacket – In Shop for $500.
  9. Bomber Jacket
  10. Ghillie Suit – PC: Sniper Kills Lv. 2.
  11. Hunter Jacket – PC: shotgun Kill Lv. 2.
  12. Special Forces Jacket – PC: Machine Gun Kills Lv. 2.
  13. Trench Armor
  14. Aviator Jacket – RC: Emplacements Deployed Lv. 3.
  15. Radio Jacket – PC: Broadcaster Kills Lv. 2.
  16. Chemical Jacket – RC: Scrap Collected Lv. 4.
  17. Regiment Coat – In Shop for $700.
  18. Ripped Shirt – RC: Emplacement Kills Lv. 4.
  19. Dress Uniform – RC: Weaponized Kills Lv. 4.
  20. Tuxedo – In Shop for $20000.

Regiment Challenges

Weaponized Kills

  • Level 1 Reward = Cash $300
  • Level 2 Reward = ?
  • Level 3 Reward = ?
  • Level 4 Reward = Dress Uniform

Machine Gun Kills

  • Level 1 Reward = Flak Machine Gun
  • Level 2 Reward = ?
  • Level 3 Reward = ?

Shotgun Kills

  • Level 1 Reward = Crowd Dispersal Shotgun
  • Level 2 Reward = ?
  • Level 3 Reward = SB-J “Brenneke’s Revenge”

Sniper Cannon Kills

  • Level 1 Reward = H3-A7 “Hack”
  • Level 2 Reward = ?
  • Level 3 Reward = ?

Grenade Launcher Kills

  • Level 1 Reward = Standard Grenade Launcher
  • Level 2 Reward = Heavy Magnet Launcher
  • Level 3 Reward = GL-IV “Sassy Basket”

Artillery Cannon Kills

  • Level 1 Reward = B0-047 “The Flower”
  • Level 2 Reward = ?
  • Level 3 Reward = 00-01 “The Prince”

Broadcaster Kills

  • Level 1 Reward = Wave Distribution Prototype
  • Level 2 Reward = S1-0W “Smooth Jamz”
  • Level 3 Reward = BU-17G “The Flipper”

Emplacements Deployed

  • Level 1 Reward = Cash $100
  • Level 2 Reward = ?
  • Level 3 Reward = Aviator Jacket
  • Level 4 Reward = ?

Emplacement Kills

  • Level 1 Reward = Cash $200
  • Level 2 Reward = ?
  • Level 3 Reward = ?
  • Level 4 Reward = Ripped Shirt

Mission Victories

  • Level 1 Reward = Cash $300
  • Level 2 Reward = ?
  • Level 3 Reward = Field Officer Jacket
  • Level 4 Reward = ?

Scrap Collected

  • Level 1 Reward = Cash $200
  • Level 2 Reward = ?
  • Level 3 Reward = ?
  • Level 4 Reward = Chemical Jacket

Personal Challenges

Weaponized Kills

  • Level 1 Reward = Cash $300
  • Level 2 Reward = ?
  • Level 3 Reward = ?
  • Level 4 Reward = Dress Hat

Machine Gun Kills

  • Level 1 Reward = Standard Machine Gun
  • Level 2 Reward = Special Forces Jacket
  • Level 3 Reward = ?

Shotgun Kills

  • Level 1 Reward = Standard Shotgun
  • Level 2 Reward = Hunter Jacket
  • Level 3 Reward = ?

Sniper Cannon Kills

  • Level 1 Reward = Standard Sniper Cannon
  • Level 2 Reward = Ghillie Suit
  • Level 3 Reward = ?

Grenade Launcher Kills

  • Level 1 Reward = GL-II “Dancer”
  • Level 2 Reward = ?
  • Level 3 Reward = J1-S5 “Deadly Embrace”

Artillery Cannon Kills

  • Level 1 Reward = Standard Artillery Cannon
  • Level 2 Reward = ?
  • Level 3 Reward = ?

Broadcaster Kills

  • Level 1 Reward = Standard Broadcaster
  • Level 2 Reward = Radio Jacket
  • Level 3 Reward = Heavy Broadcaster

Emplacements Deployed

  • Level 1 Reward = Cash $100
  • Level 2 Reward = ?
  • Level 3 Reward = Sunglasses
  • Level 4 Reward = ?

Emplacement Kills

  • Level 1 Reward = Cash $200
  • Level 2 Reward = Headset
  • Level 3 Reward = Cash $3000
  • Level 4 Reward = PSI Goggles

Mission Victories

  • Level 1 Reward = Cash $300
  • Level 2 Reward = ?
  • Level 3 Reward = Bling Paintjob

Scrap Collected

  • Level 1 Reward = Cash $200
  • Level 2 Reward = ?
  • Level 3 Reward = Cash $3000
  • Level 4 Reward = Raz Sweater

Thanks. Sr. Action Poster.

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