E3 – The Legend of Zelda: Skyward Sword Preview

The Legend of Zelda: Skyward Sword was probably one game that a lot of gamers were looking forward to seeing at the E3. Though the game overall seemed quite familiar to those who have played previous Zelda games, it did promise a good experience.
Of course, to verify that, we’d actually have to play the game itself, but the impression it left was almost confusing actually, since it had the potentials of an epic title, but it also had a few concerning elements that could risk in hampering the possible quality of the game.
The E3 demo consisted of a dungeon, a boss battle, and a bird riding sequence. Out of the 3 sections of the demo, the former two were much more intriguing than the later.
The bird-riding sequence seemed have come from the starting bit of the game, and hinted at the tradition of starting a Zelda game to still be present in Skyward Sword.
The entire bird-riding event seemed Harry Potter inspired, as Link, wearing a tunic leather, attempts to snatch a statue tied to the tail of a certain speeding bird, while other competitors are keen on giving him a hard time doing so.
The chase was rather long, and the annoyance of having eggs thrown at you by other competitors didn’t do justice to the rather flat-feeling experience. All in all, this was perhaps the more forgettable part of the demo.
The other two portions, that are the dungeon and the boss fight, were relatively better and really showed off what the Wii Motion Plus is all about.
All the elements of the dungeon required the use of some of the more sophisticated things that the Wii controller can do. For example, selecting the weapon and items from the inventory itself had its own specific motions.
However, the use of the Wii Motion Plus is very well streamlined, and is more intuitive rather than being technical, which is an obvious plus, since you wouldn’t want to spend too much time just figuring out how to use the bomb you just obtained.







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