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Left4Dead Meets Dead Rising In Dead Island
Dead Island is all about survival on a zombie-infested island with a major emphasis on melee combat. Which was the last game with these gameplay mechanics? dead or Dead ? Dead Island seem to have taken the best gameplay elements from both games. Let’s see how they stack up.
Dead Island is set in the Palms Resort, in fictional Banoi, located in Papua New Guinea.
Main character wakes up during the night after partying, to find there has been a zombie outbreak and most of the island’s inhabitants have been killed.
The first mission serves as the tutorial. The character is trapped in a beach hut with other terrified survivors. One person begs the character to go outside and help a lifeguard fending off the horde.
The character then picks up a dingy paddle and walks outside and the same lots of zombies, blood everywhere, gross but fun experience triggers.
There will be four playable characters in Dead Island, Xian Mei (a staff member at the hotel), Logan (a surfer), Sam B (a former rapper) and Purna. All four are in the Hero category. Heroes are immune to the zombie infection.
Details about specific in-game enemies has been sparse, but a few enemies have been confirmed. These are “The Suicider“, a large enemy with boils upon its body, heavily disfiguring it.
“The Butcher“, a humanoid-shaped man with long hair, and missing both arms from the elbow, with only bones sticking out of the sockets.
“The Ram“, a large man wrapped in a strait-jacket with a mask covering his mouth.
Finally, “The Drowner“, another large disfigured enemy covered in slime with large red eyes.
Dead Island will feature open world gameplay, played from a first person perspective, with up to four-player co-operative play (local and online) in a sandbox and heavily interactive environment.
The focus will be on melee combat, incorporating customizable weaponry (Think Dead Rising), vehicular customization/combat, and RPG elements.
There is an experience system and a skill tree system. There is also a stamina bar, meaning that after a set amount of action with a weapon, the character will need to stop to regain their stamina before continuing to attack.