Operation Flashpoint: Red River – Basic Guide

By   /   5 years ago


Operation Flashpoint: Red River puts you in real life war scenarios where any careless move can jeopardize the whole mission. You should know your cards so that you can play them well to have any tactical advantage you can have throughout the game.

Knowledge about each gameplay element whether it’s the tactical map or squad command options can affect the overall performance. So lets first learn the basics before we can devise more complex strategies to complete our primary objectives in the game.

Operation Flashpoint:Red River Checkpoint System

Each mission in the campaign is divided into a number of checkpoints. The number of checkpoints vary with increased difficulty and if you are insane enough to play it on Hardcore difficulty, there are no checkpoints to save your progress. At normal difficulty each campaign mission has 8 to 12 checkpoints. These checkpoint of course mark the point from where you can start again if you die.

At normal difficulty, at each checkpoint, your teammates’ health will be restored and the dead mates are re-spawned. At experienced difficulty, there are fewer checkpoints. Fireteam’s dead members will still spawn but injured members wont restore their health. While if you are playing it at hardcore, there are no checkpoints so if you die, the mission will start again right form the start.

Effects of Wounds

Any injury taken in the game will affect your performance on the battlefield. The damage will depend on the nature of the injury. You can damage your arm, leg or a bullet can kill you instantaneously. If you received a severe injury, your aim will be affected, making it difficult to maintain a steady aim.

The Last Guardian
Promoted Story

How Xbox One and PS4 Exclusives Stack Up Against Each Other in 2016

Every year is a fresh start for the two giant console platforms who are constantly looking to...

Extra bleeding can ultimately affect your vision. An on-screen marker will let you know whether you are injured or not in normal and experienced difficulty. At hardcore level, you will have to rely on your ground performance to diagnose any injury. You can heal yourself using the interaction button till the injury marker disappears from the screen. You can also heal your teammates in similar manner.

Teammates can also be called to heal your wounds using the squad command prompt. Healing your teammates will depend on the need in any situation as they will be healed or re-spawned at each checkpoint anyway. It is not recommended that you start the healing process while surrounded by enemies or under heavy fire. First clear the area and then think about healing yourself or the squad members.

Tactical Map

You can access the tactical map anytime (except when your are down or during the cutscenes) you want. This map will tell you the positions of your squad members. If any enemy units are visible to your team, they will appear as red dots on the map (except for the hardcore difficulty). If they are yet to be spotted, their predicted locations will be marked by the blurred area on the map.

The tactical map overview is important to devise your strategy. You can issue different orders to your squad using the Quick command radial (QCR). You can also issue multiple orders in a sequence to chain an assault on the enemy territory.

How to Issue Orders to Fireteam

Press “Up” will select all the members of your squad so that you can issue the order using QCR. The command tree is displayed at the bottom of your screen showing your squad members. You can use down, left and right to select individual members from 2-4 and issue different orders to them.

After you have selected the squad members you have multiple options (orders) in your “quick command radial” (QCR). QCR gives you four menus to select from: Maneuvers, Follow, Suppression and Tactics. Each menu further have three options.

So through QCR, two steps and you can issue variety of orders anywhere on the field. The “Co-op command redial” (CCR) in cooperative mode works same as QCR. If you are not the leader of the squad then you can still use CCR to communicate with your teammates and mark different enemies to notify others of the threat.

Combat Support

During some missions, being the squad leader, you will have access to call combat support like the Air Strike or the Artillery Strike etc. The combat support can be called using CSR (Combat support radial). You will have to mark a specific area for the attack.

You can use binoculars to pinpoint the strike for better accuracy. There are different types of Artillery and Air strikes. Each has different effects on different units. For example, “howtizer barrage” is an effective Artillery support against enemies hiding inside the buildings.

Marine Upgrading

Each player that starts the game is the rifleman first. You can apply skill points earned for completing missions and then upgrade the core (basic skills) of your soldier. You can maximally earn three core skill points in a mission. 3 points for a gold medal and 1 for a bronze.

Medals depend on the way and the time taken to complete a particular task. The Player Progress screen tells you about core skill points you’ve collected and assign these points to core skills to improve your marine.

You can maximize all of your core skills but for that you will have to take gold medal in each mission. B-Mods are there to enhance your skills depending on your preferred style (role). You can choose different B-Mods to adjust your marine either for “Run and Gun” or more cautious approach etc.

Specializations are weapon and equipment upgrading. Both B-mod and specialization upgrades can make your marine efficient and well suited for any particular role.

That should be it to get things going for you in Operation Flashpoint: Red River. You can also check our in Operation Flashpoint: Red River Weapons Guide on effectiveness of each weapon.

Being the managing editor, Ali manages a lot of the editorial duties as well as publishing stories for you. A long-time gamer, his favorite game series is the Gears of War but when he's not gaming he likes to kick back with a few popular animes like Naruto.

Hot Right Now

Best Gaming Moments

Best Gaming Moments Ep 2: The Grim Reaper, TED vs Darth Vader, Skywalk…

We are back with another episode of "Best Gaming Moments." Today, we have some more videos for you...

by   /   7 hours ago
The Last Guardian

How Xbox One and PS4 Exclusives Stack Up Against Each Other in 2016

Every year is a fresh start for the two giant console platforms who are constantly looking to...

by   /   2 days ago
Video games

Are Most Videogames Disappointing Due to Marketing Hype and Expectatio…

Just as the videogames industry got furnished with newer technology, three things that have...

by   /   2 days ago
Black Ops 3 Multiplayer

Videogames Could Be Predicting Future Warfare More Accurately Than Man…

Metal Gear Solid, Deus Ex, Titanfall, Crysis, Call of Duty: Black Ops III. All of these games have...

by   /   2 days ago
Final Fantasy

Top Five Most Milked Video Game Franchises of All Time

Innovation, creativity and fresh ideas are found in abundance in the gaming industry. Developers...

by   /   2 days ago
XCOM 2 Review

XCOM 2 Review – Classic in its Own Right, Simply Exemplary

You spread your team of 5 wide across the initially visible map, the long-ranged Sharpshooter...

by   /   5 days ago
Xbox One PS4

10 Confessions of PS4 Owners After Purchasing an Xbox One

Ever since its release back in 2013, Sony's PS4 has been ahead of Xbox One by a large margin....

by   /   6 days ago
Cosplay Johanna from Heroes of the Storm

Top Cosplays of the Week: Geralt and Yennefer, Johanna from HotS, Mast…

Top Cosplays is our new series in which we will be covering some of the best and latest cosplays...

by   /   6 days ago
Darth Vader-

Best Gaming Moments Ep 1: Black Ops Massacre, One Handed Player, Deadp…

The week has come to an end, it was a hectic week as we covered lots of great news stories. We...

by   /   6 days ago