RPG gamers have a lot to anticipate as three big sequels in the genre are all set to be released this year. Dragon Age 2, The Witcher 2 and The Elder Scrolls V: Skyrim are all ready and set to be released on their respective release dates, and RPG fans alike can’t wait to get their hands on them. Let’s have a look at what these 3 games have to offer and what impressions they have given so far.
The majority of the time it is the story which determines the quality of a role playing game. Glad to say that all three of these games have a great tale to tell. Let’s examine the story of these games individually.
Dragon Age 2: In Dragon Age 2 we play as Hawke, a young human forced to flee from the player characters hometown of Lothering, rising to become a person in the game-world’s history known as the ‘Champion of Kirkwall’. The story of Hawke is told in narrative-style by a Dwarf named Varric, who occasionally exaggerates the events while narrating. The game’s overall storyline has a span of 10 years, so that’s a very interesting change that gives its characters personalities time to change.
Like its predecessor, the moral actions of the player determine the historical outcomes in the game. Thankfully, the player can direct the story through conversation choices and we think that will help the storyline quite a bit (in-terms of interest at least) as compared to the almost-mute Dragon Age: Origins hero.
The Witcher 2: Story of The Witcher 2 is a continuation of the ending of its predecessor. The Order of the Flaming robe is almost annihilated and only La Valette Baroness Fortress is undefeated. The king asks Geralt to help restore peace in the area.
Meanwhile Geralt is chiefly interested in the assassins who attempted to kill the king, and that’s where the majority of the storyline focuses on. There are, of course, many subplots that are tied to Geralt’s past and shall hopefully reveal quite a few interesting details about the game-world’s history.
The Elder Scrolls 5: Skyrim: The Elder Scroll 5: Skyrim’s story isn’t a direct continuation of Oblivion but instead is a new chapter in the Elder Scroll series. As in the previous Elder Scroll games, the player takes on the role of an unknown prisoner. Eventually learning that the Skyrim civil war is one of the last of a series of events told by the prophetic Elder Scrolls warning of the return of Nordic Alduin, the great god of destruction.
In a form of a gigantic dragon, Alduin is prophesized to destroy the entire world. The player thus takes the role of Dovahkiin, a dragon hunter embrocated by the gods to fight against Alduin. The main-quests are said to take around 20 hours of play, with additional sub-plots and side-quests also available across the game-world.
The gameplay of these three games is completely different from one another, yet each one of them offers something exciting and new. We’ll have a look at the game-world, character development system and combat system in this section.
Dragon Age 2: Instead of being confined only to Ferelden, the game-world is expanded to include the Free Marches, Antiva and other distant locations, while still remaining in the continent of Theda. The Free Marches contain Kirkwall, the power-house of the protagonist Hawke. It is not yet known whether or not travel to neighboring countries such as the Tevinter Imperium and Antiva is possible.
The character development in Dragon Age 2 is different from the one in Origins. For starters, it’s simplified. The spells and talents have been reduced in number, which is a good thing, since unnecessary talents are no longer a barrier to better and meaner talents/spells. The system resembles that of World of Warcraft instead of the standard Origins style.
The combat system of Dragon Age doesn’t change drastically from that of Origins, but flows more smoothly. However, the individuality of enemies is significantly reduced, so the combat is usually 3 (or maybe 4) against 20, the usual that is. That is sort of a bad thing since enemies feel like just like obstacles in your path and the fighting becomes somewhat like that of God of War.
The fights are faster though, with hack and slash styled combat. Whether that is good or bad solely depends on the player’s preference. Switching between characters and pausing during combat (like in Origins) is still a vital part of the combat system.
One of the long time staff at SegmentNext, Haider is an integral part of the team with a love for writing, playing guitar, and aviation.
Apart from writing for us, Haider is also a competitive FPS player and also enjoys exotic RPG games like Diablo and Xenogears (his favorite game of all time) on the side.