L.A Noire Preview – Story, Graphics, and Gameplay

By  |  February 19, 2011  |  Comment!

L.A. Noire Story
L.A Noire is the upcoming hyped open-world crime shooter from the house of  RockStar Games and an independent Australian developer – Team Bondi.


Story

The story revolves around a series of murders that apparently look like accidents but upon close inspection things are not what they seem to be. Story’s protagonist “Cole Phelps” is retired World War II veteran, who decides to join the L.A.P.D. Cole Phelps in essence is ” An All American Hero “, who always plays by the rules. You will be placed in various sections of L.A.P.D going from traffic, Vice and will eventually move on to homicide cases.

Gameplay Features

It’s an open world game and the developers have tried not to make it a Sandbox. At times,you will feel like watching a movie as the events unfold in-front of your eyes. The best way to get into the game is to start from the crime scene. There may be times when players will be late to arrive at the crime scene and by that time the perpetrators would have fled but they would have left clues for players to collect and eventually apprehend them.
L.A. Noire Crime Scene
Interaction with the evidences that you collect from the crime scenes is something quite interesting. Depending on the type of evidence players would be able to interact with the evidence in different ways like they can zoom in, rotate etc.

Another great feature is the musical cues and vibration (given that you are using dual shock controller for the PS3) that the game provides (given that you have enabled these aides) when you are about to uncover potential evidences that may help to solve the crime. This clever use of musical cues is very satisfying as compared to glowing objects which are used in many notable games.


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