Killzone 2 Vs. Killzone 3 Controls – Developer Interview


One of the most characteristic qualities of Killzone 2 was its unique control scheme. It was also one of the feature with divided opinions of the fans. Some loved the sense of realism it provided while others believed it impacted the responsiveness.

Keeping the feedback of the fans in mind, Killzone 3 developers aim to  keep the realism intact while improving the responsiveness and accuracy of the controls.

Killzone 3 Game Director Mathijs de Jonge explains the redesign of the control scheme on the official site.

Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2′s players – what they liked, what they disliked, and how they felt things could be improved,” Mathijs says. “Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel.

For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme,” Mathijs explains. “The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.

Right now it’s still a work in progress,” Mathijs says, “but we’re definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we’ve managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can’t wait for people to try it out.

It would be interesting to see how they balance these two aspects while keeping the game real and engaging.

By Zawad Iftikhar

Zawad is the lead editor of SegmentNext. He primarily manages what gets published on the site. He is a finance student and PC games enthusiast.


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