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Black Ops Zombie Mode Weapons, Perks, and Power Ups Guide
You need to kill zombies in Call of Duty: Black Ops Zombie Mode to earn points, which enable you to buy weapons, open doors and blockades, and use Mystery Box. You probably would want to be wise if you are to survive long, wasting money in the early rounds is not a good idea. Save some cash for the later stages 1-10 are relatively easy. So plan for the long run from the start.
Save some cash, only one or two person buy a good gun, and that’s enough. Though, try mystery weapon box to get your hand on lazer may be. You can get weapons, and repair broken barricades at the end of the round by leaving one zombie alive.
Call of Duty: Black Ops Zombie Mode Perks Guide
You can buy perks off vending machines, and enhance your player capabilities to wreck havoc on poor zombies.
$500 Solo/$1500 Co-Op
Rewards you the ability to quickly revive yourself, or your partner in the game. In Solo, you get revived automatically thrice, while you have to revive your downed partner.
Upgrade your Weapon.
Remember the Juggernaut perk ? which makes to damage resistance or in other words, it requires more bullets or hits to kill you. Same thing!
Double Tap Root Beer
Increases fire rate, similar to double tap perk in Call of Duty 4.
Increase the speed of the reload – reloading time decrease more like sleight of hand.
Call of Duty: Black Ops Zombie Mode Weapons Guide
You can read below the effectiveness of Mystery Box Weapons, and their effectiveness, after you have upgraded them from Pack-a-Punch machine. Read our Call of Duty: Black Ops Weapons Guide for more information on effectively using different weapons. Don’t forget to read below in Weapons Upgrades part, the details on the effectiveness of the particular weapon in Zombie Mode.
Call of Duty: Black Ops Mystery Box Weapons
- FN FAL
- Thunder Gun
- Cymbal Monkey
- Crossbow with explosive arrow
- China Lake
- Ballistic Knife
- Ray Gun
- Freeze Ray (Five)
- M72 LAW
Call of Duty: Black Ops Pack a Punch Weapon Upgrades
Upgrade. Mustang and Sally
Effect. Small Mag, Dual Wield, Grenade Launcher
Good upgrade, but the impact damage of the launcher if fired too close, can take you out. Be careful, Jugger-Nog Perk = Better.
Effect. Large Mag, Increased Damage
Large Magazine takes more time to reload so speed cola necessary if you are to use this weapon. Though, damage is good but reload time too low to be used at later stages in the game.
Effect. Power and Range increases, Incendiary Rounds
Large Mag, slow reload. Speed cola recommended if you are to use this weapon. It comes in handy when you are to spray for longer periods of time, behind a cover with your friends protecting you just like in using LMG in Zombie mode. Otherwise its reload time can get you in trouble.
Effect. Precision Sight, Large Magazine and Increased Damage
Bigger Magazine increases ammo, and precision sight increases accuracy. Still, the last thing you want to do in Zombie mode is run and gun.
Upgrade. The Afterburner
Effect. Large Mag, Increased Damage
Large Magazine and more damage, with the upgrade.
Effect. Large Magazine, 2 Shells Reload, More Power, Increased Damage, Increased Range.
Upgrade decreases reload time and increases damage. You can use double tap with this and speed cola to increase its effectiveness.
Effect. Large Magazine,Precision Sight
MPL has a small mag to start with, even though the upgrade makes it bigger still they are better weapons out there.
Upgrade. MP115 Kollider
Effect. Large Magazine, Increased Damage
Upgrade. Tokyo & Rose
Effect. Dual Wield
You can fire one weapon while reloading the other, but the accuracy is poor, you would most probably get into trouble.
Effect. Automatic, Increased Damage, Grenade Launcher
Good weapon upgrade to use especially with grenade launcher. Limited grenades though, so use them wisely.