Enslaved Odyssey to the West Walkthrough Guide

By   /   Oct 2, 2010

Enslaved Odyssey to the West is gearing up to become one of the most engaging action adventure games of the year, with real character development, clever gameplay mechanics and inspiring story. The game features a struggle to survive as the playable character Monkey, a futuristic nomad who starts as a captive of the malevolent race of mechs is enslaved again by his own fellow prisoner.

After surviving an airship accident, he wakes up all to know that he has been enslaved by technologically savvy fellow prisoner Trip. Who can control his actions with jolts of pain injected by a headband used to control him, the interesting part comes when Trip tells Monkey that if she dies, the vary headband used to control him will inject a lethal dose of venom, which will kill him also.

Now begins the unwanted alliance of these two for survival as Monkey has to escort Trip to his homeland before he can be released. You will face many difficult encounters in your way through the game, and boy, having played the demo, you know it won’t be easy. Our step by step walkthrough guide will provide you with all the necessary information you can use and play the game in its entirety.

Now, the demo part, the first 30 minutes of the game to get you going.

Enslaved Odyssey to the West Walkthrough Guide

Enslaved Odyssey to the West Chapter 1: The Escape
Go through the jumping tutorial. when you fall into the small pit climb, over the crates to exit. Keep up with the prompts until attacked by the robot. Climb on the pipe to the right and leap to the ledge with the soldier.

Now climb down the pipe to the lift and get your gear.With staff equipped go back to the mech, move on and finish the tutorial. When the pod door seals,follow the handholds and pipes around the ship avoiding the jet flame bursts that you encounter on your way.

Open the door to the escape pod and when the ship starts heading towards the skyscraper. Climb as high as you can and be quick.

Enslaved Odyssey to the West Chapter 2: The Old City
After the crash, follow Trip to the bridge collect the tech orbs as you move on. Climb to the poles to the opposite side and defeat the mechs there.When the robot starting firing stay in cover and move forward in between the blasts and defeat it, and the mech that follows. Follow Trip through the path and lift the block when you reach it.

Run across the platform and create a distraction when you reach on the other side. Call Trip while you yell at the mechs. Ask Trip to make a decoy for you as you run across the bridge. On the other side create another distraction and call her.

When you are about to take down the mechs hop down and get Trip to make a decoy. Follow the girders, handholds and pipes across the chasm to the mechs. At the stone opening first wait for the decoy to recharge and then activate it and kill the first mech. When the decoy re-charges destroy the second mech. Go back to the security door and Trip will open it.

Follow Trip to the next area when the dragonfly appears on the display, follow it through the room until you capture it. Return back the dragonfly to Trip and carry her to the minefield. In the next minefield carry Trip and stay on top of the debris to keep safe. Throw Trip to the ledge above you and make your way around jumping from car to car. Through trip again across the gap and then cross yourself to help pull her up.

Move down the debris and take cover below. Use Trip’s decoy and distract the turret while you leap across the poles and head to the right. Sneak past the blue waves of the mechs and make your way to the target above the turret.

Use the new staff blast to knock out the sign. When the mechs are about to attack Trip run down and destroy them quickly. Stay quite low and make your way to the turret in the area with the fuel tank. Use Trip’s decoy if necessary. Perform a take down on the turret and use it to destroy the fuel tank.

Take out the mechs by using the turret before they reach Trip (You can use the barrels as distraction). Go right past the turret and follow trip to the next area.

Stay away from the mech and collect the experience pods within the area. With your staff blast hit, him in the head. When you run out of plasma charges sneak in for a few hits before dodging his chain and ball attack.

When the mech is damaged enough to become enraged stand opposite to the atlas statue and taunt him to charge at you and hit the block slowly knocking the giant ball loose. Repeat the same procedure by hitting the bot into the statue three times to defeat him.

Enslaved Odyssey to the West Chapter 3: The Metal Tower
Head to the doorway on the right to grab some tech orbs and plasma shots before following Trip. Instead of facing the mechs climb on top of the crates and run across the ledge to the right. Throw Trip across the large gap. Jump across right and help her pull up to the ledge.

By using Trip’s decoy distract the shielded mechs to make it across the gap and perform a takedown on the first one and use its weapon to take out the second. Grab a few tech orbs and a plasma container behind the area where the first mech was standing and head to the ladder.

Head to the next area guarded by a turret by following Trip. Carry Trip to the ladder that she points and throw her to the ledge. Work your way out and lower the gate so that Trip can cross it. Take control of the turret and defend Trip.Watch for the mechs coming from the left side.

Make your way down to the open apartment area collecting tech orbs and stun ammo as you go. Fire a stun charge at demolition man to make it stand still and upgrade your stun to get more time. When you have hit the mechs with several stun attacks, it will turn red. Now take cover behind the tall thick wall and taunt him so that he will charge.

After he throws himself against the wall run towards the mech to perform a takedown. When the boss battle ends follow Trip to the card which is blocking the exit and through her to the handhold above to continue to the next area.

Enslaved Odyssey to the West Chapter 4: Wherefore Art Thou
Stash Trip in the metal crate and start climbing into the building with the handholds.Wait for the fire before moving forward when the mech appears. In between the blasts the you can make 3-4 moves but you cant stun them.

After defeating the electro mech keep climbing until you see the red sign with a line of handholds. Climb as fast as you can.On your way above you will face some shielded mechs firing at you. Make your way around the ground path and taking cover in between as quickly as you can. In order to stay safe fire a stun blast at the nearest mech. A stun blast following by plasma blasts will completely destroy the mechs.

Start climbing in the right corner of the room. Time your moves to keep it up with cover at maximum. Destroy the mechs at the top of the building and then move across to the metal tower. Climb up the girders as quickly as you can.

Work your way around to the ground level after the giant mech falls and find Trip.Trip at your toe run as fast as you can avoiding the mech. Throw Trip when she tells you to the ledge then follow the path to the top of the building.

By performing a takedown destroy the mechs and toss Trip to the ledge. Collect the glitch icon and climb the scaffolds when the dog mech attacks Hit each switch when it becomes available and then climb the most recently lowered platform to reach the next one.

After raising the red platform return back to the lone switch to line the blue platform with the others and cross the scaffolds.

Enslaved Odyssey to the West Chapter 5: The Crash Site
As monkey activates the cloud head down the ramp to your left and hover across circular catwalk acr0ss the water.Before hopping down to Trip shove the crate into the water.Gather some tech orbs while exploring .The ramp that leads to the next crate is at the right side of Trip.

Now shove the second crate and follow Trip’s path to the next point. Through Trip to the above ledge and then head to the girder.Move quick as you go up and around the debris. Toss Trip to the ledge and follow her.

Now again toss Trip to the other ledge and leap over and help her pull up. Carry her through the next couple of jumps. Don’t stay at one place for too long. In the first part of the bridge by performing a takedown take out the small clumps of mechs.

Head towards the left until the mechs keep on shooting at you. Go back around and go right. Take down the mechs from behind by using Trip’s distraction ability. Follow Trip as you work your way around the hanging debris.

Work your way around the left side of the bridge when Trip spots the turret. Avoid the mechs and use her distraction technique otherwise it will put Trip in danger. Perform a takedown on the turret when you reach it and destroy the sleeping mechs.

Grab some tech orbs populating at Trip’s side of the bridge and then lift the blue block out of your way. Take cover behind the marked vehicle after passing through the turrets and use Monkey’s attention getting ability to make the turrets busy and let Trip follow.

Open the hatch for Trip to hack the vehicle. When it takes off keep it between you and the turrets.Hop over the gaps as fast as you can and move to the right when Trip calls. Collect the tech orbs when you move across the bridge.

Use your stun attack to stop the dog in its track as this time you can avoid the fight.Now leap and wail away with your staff.Keep on attacking the dog by stunning him nabbing health or stun recharges as you need them.

Activate your cloud and chase the mech when it stars running. Use the blue points for a speed boost. Perform a takedown when you are close to the dog to deal some real damage. Repeat the task again and again until the dog becomes a pile of scrap metal.

Enslaved Odyssey to the West Chapter 6: Village Approach
This area of the game will be tough so its a good opportunity to upgrade your abilities, especially combat-related upgrades such as the evade and attack ability. Lower the platform for Trip by swinging through the branches to the bridge controls.

Ask Trip to pull the lever when standing there with her. After crossing the bridge ask her to pull it again.Now cross the upper bridge and lower it from there.Now from your lever station call Trip when the bridges are in place.

Through Trip up the ledge and leap to the bridge until it collapses. Now use the branches to make your way back up. Let Trip pull the next lever cross then cross and pull the second lever yourself. Get Trip to pull her up and cross to the upper level.

Set the bridges so that Monkey can cross to the upper right side and then lower the bridges so that Trip can cross.Now send her to the right side. Come back to the upper left side and lower the bridge so that Trip can join. Now raise the bridges and escort Trip to the watchtower.

Follow the waypoint to the opposite watchtower. By performing takedowns take out the mechs as they attack.When the fight is over,Move up to the tower via the handholds.

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