Alien Swarm Client and Server Side Console Commands

Alien Swarm Free top down shooter by Valve is treat to the PC gamers, with all its source code released, we have already seen many adaptions of this game.

Alien Swarm, a free top down shooter by Valve is treat to the PC gamers. With all its source code released, we have already seen many adaptions of the game. Split Screen, First Person, and 360 controller support are just the few tweaks, discovered and polished by the community. If you want to create Alien Swarm Dedicated Server, you may want to know all the command line options to tweak your server with different game settings.
You can also read through all the cheats in the game. Before you can play around with different cheats, you will need to enable cheat mode. Follow the instructions for that at the end of the article. If you come across any error, you can refer to Alien Swarm Troubleshooting Guide.

Disclaimer: This is a compilation of all the Alien Swarm console commands from across the web. Try at your own risk.

Alien Swarm Server Side Console Commands

firstperson
Enables firstperson mode.

asw_hide_marine 1
Hides your marine so you can see.

asw_controls 0
changes the camera controls to be more FPS like.

asw_custom_skill_points 1
If used before people connect to the game, the host is allowed to spend points on the Marines’ stats.

asw_ignore_need_two_player_requirement 1
Game will ignore the two player requirement.

asw_horde_override 1
asw_wanderer_override 1
Enables an AI director like in L4D.

asw_horde_class asw_parasite
Enables the AI director to spawn parasites.

asw_show_all_singleplayer_maps 1
Enables mission chapter selection in singleplayer.

asw_cam_marine_dist XXX (default 412)
Set camera distance.

asw_cam_marine_pitch XX (default 60, 0 on the floor, 90 directly above)
Set camera angle.

More Commands and Tweaks.

sv_cheats 1
Enable Cheats

asw_tilegen
Used to open the tile generation map editor.

Alien Swarm Client Side Console Commands ‘Tweaks and Cheats’

“ASW_ActivateExtra”  client
Activates the item in your extra inventory slot.

“ASW_ActivatePrimary”  client
Activates the item in your primary inventory slot.

“asw_blink_charge_time” = “30.0” client cheat replicated

“asw_build_map”  client

“asw_credits”  client cheat
Test shows credits.

“asw_debug_hud” = “0” client archive
Draw debug info for the HUD.

“asw_drawplayermesh” = “0” client archive
Draw the player entity or not.

“asw_healgrenade_refire_time” = “1.0f” client cheat replicated
Time between starting a new healgrenade throw.

“asw_set_hear_pos”  client cheat
Sets fixed audio position to the current position.

“asw_sounds”  client
lists sounds playing.

“ASW_ActivateSecondary”  client
Activates the item in your secondary inventory slot.

“asw_alien_floor_texture” = “ALIEN_FLOOR”
Alien floor texture used for replacement.

“asw_alien_footstep_interval” = “0.25” client
Minimum interval between alien footstep sounds. Used to keep them from piling up.

“asw_alien_object_motion_blur_scale” = “0.2” client

“asw_alien_shadows” = “0” client
If set to one, aliens will always have shadows (WARNING: Big fps cost when lots).

“asw_add_room_thumbnails_to_perforce” = “0” client cheat
Set to 1 to cause room thumbnails to be added to Perforce on creation.

“asw_alien_debug_death_style” = “0” client cheat replicated
For debugging alien deaths.

“asw_alien_mining_laser_damage_scale” = “0.25f” client cheat replicated

“asw_allow_detach” = “0” client cheat replicated
Allow the camera to detach from the marine.

“asw_allow_hull_shots” = “1” client replicated

“asw_ammo_bag_report_client”  client cheat
List contents of ammo bag in client.dll.

“asw_auto_reload” = “1” min. 0.000000 max. 1.000000 client archive
Whether your marines should autoreload when reaching 0 bullets.

“asw_background_color” = “16 32 46 128” client
Color of background tinting in briefing screens.

“asw_bait_launch_delay” = “0.15f” client replicated
Delay before bait is thrown.

“asw_bait_refire_time” = “0.1f” client replicated
Time between starting a new bait throw.

“asw_blink_height” = “50” client replicated

“asw_blink_range” = “2000” client cheat replicated

“asw_blink_time” = “0.6” client cheat replicated

“asw_blink_visible_time” = “0.15” client replicated

“asw_breakable_aliens” = “1” client
If set, aliens can break into ragdoll gibs.

“asw_buffgrenade” = “98 34 16” client
Color of grenades.

“asw_building_room_thumbnails” = “0” client cheat.
Set to 1 to cause room thumbnails to be saved on next map load.

“asw_buildroomthumbnails”  client
Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt.

“asw_burst_pipe_chance” = “0.25f” client

“asw_cain_mail”  client cheat.
Test shows cain mail.

“asw_cam_marine_blend” = “1” client cheat.
Marine Camera: Whether camera should blend Z movement changes.

“asw_cam_marine_dist” = “412” client cheat
Marine Camera: Distance from marine.

“asw_cam_marine_dist_death” = “200” client cheat
Marine Camera: Distance from marine as he dies.

“asw_cam_marine_dist_rate” = “50” client cheat
Marine Camera: Distance from marine.

“asw_cam_marine_pitch” = “60” client cheat
Marine Camera: pitch.

“asw_cam_marine_pitch_death” = “50” client cheat
Marine Camera: pitch when he dies.

“asw_cam_marine_pitch_rate” = “1000” client cheat
“asw_cam_marine_shift_deadspace” = “64” client cheat.
Marine Camera: Deadspace around the marine before camera shifting starts.

“asw_cam_marine_shift_enable” = “1” client cheat
Camera shifting enable/disable.

“asw_cam_marine_shift_maxx” = “300” client cheat
Marine Camera: How far the camera pans east/west as you move the mouse.

“asw_cam_marine_shift_maxy” = “200” client cheat
Marine Camera: How far the camera pans north as you move the mouse.

“asw_cam_marine_shift_maxy_south” = “380” client cheat
Marine Camera: How far the camera pans south as you move the mouse.

“asw_cam_marine_shift_ratex” = “1000” client cheat
Marine Camera: How far the camera pans east/west as you move the mouse.

“asw_cam_marine_shift_ratey” = “650” client cheat
Marine Camera: How far the camera pans north as you move the mouse.

“asw_cam_marine_shift_ratey_south” = “2000” client cheat
Marine Camera: How far the camera pans south as you move the mouse.

“asw_cam_marine_shift_z_death” = “-30.0” client cheat
Marine Camera: Shift camera vertically when he dies.

“asw_cam_marine_sphere_max” = “400” client cheat
Test

“asw_cam_marine_sphere_min” = “32” client cheat
Test

“asw_cam_marine_spring_const” = “0.75” client cheat
Camera spring constant.

“asw_cam_marine_spring_dampening” = “3.0” client cheat
Camera spring dampening.

“asw_cam_marine_spring_vel_max” = “35.0” client cheat
Camera max velocity.

“asw_cam_marine_test” = “1” client cheat
Camera Test.

“asw_cam_marine_yaw” = “90” client cheat
Marine Camera: yaw.

“asw_cam_marine_yaw_death_rate” = “35.0” client cheat
Marine Camera: yaw rotate rate when he dies.

“asw_cam_marine_yshift_static” = “75.0f” client cheat
Camera y-shift value.

“asw_camera_report_defaults”  client cheat
Report default vectors on the camera based on current settings.

“asw_camera_shake” = “0” ( def. “1” ) client
Enable camera shakes.

“asw_camera_volume”  client cheat
check if the marine is inside an asw_camera_control volume.

“asw_campaign_death” = “0” client replicated
Whether marines are killed in the roster if a mission is completed with the marine.

“asw_chainsaw_attack_fade_time” = “0.5” client cheat replicated
Time for chainsaw attack sound to fade out.

“asw_chainsaw_debug” = “0” client cheat replicated
“asw_chainsaw_pitch_bite_rate” = “50.0” client cheat replicated.
How quickly the chainsaw pitch changes when attack hits somethings

“asw_chainsaw_pitch_range” = “5.0” client cheat replicated.
Random variation applied above and below target pitch.

“asw_chainsaw_pitch_return_delay” = “1.0” client cheat replicated.
How long after attacking something before the chainsaw pitch returns to normal.

“asw_chainsaw_pitch_return_rate” = “50.0” client cheat replicated
How quickly the pitch returns to normal when attacking chainsaw doesn’t hit anything.

“asw_chainsaw_pitch_target” = “95.0” client cheat replicated
Target pitch when chainsaw starts to attack something.

“asw_chainsaw_shake_amplitude” = “12.5” client cheat replicated

“asw_chainsaw_shake_duration” = “1.0” client cheat

“asw_chainsaw_shake_frequency” = “100.0” client cheat replicated
“asw_charge_height” = “5” client replicated

“asw_client_build_maps” = “0” client replicated
Whether clients compile random maps rather than getting sent them.

“asw_clientside_avoidance” = “1” client cheat

“asw_clientside_avoidance_scale” = “1.0” client cheat

“asw_controller_focus_list”  client
Lists panels receiving controller focus.

“asw_controller_lag” = “40.0” client

“asw_controls” = “1” client cheat replicated
Disable to get normal FPS controls (affects all players on the server).

“asw_cross_layout” = “1” client archive
If set, marine portraits are laid out in a cross shape in joypad mode.

“asw_crosshair_progress_size” = “20” client archive

“asw_crosshair_use_perspective” = “1” client cheat
Show the crosshair that has perspective or the old version?.

“asw_damage_spark_rate” = “0.24” client cheat
Base number of seconds between spark sounds/effects at critical damage.

“asw_damageindicator_alpha” = “0.05f” client
Alpha of the HUD damage indicator.

“asw_damageindicator_bullets_alpha” = “0.05f” client
Scales alpha of the bullets in the HUD damage indicator.

“asw_damageindicator_hurt_flash_alpha” = “0.12f” client
The alpha of the screen flash when the player is at low health (0.0 – 1.0).

“asw_damageindicator_scale” = “0.9f” client
Scales the HUD damage indicator.

“asw_damageindicator_slash_alpha” = “0.85f” client
Scales alpha of the slashes in the HUD damage indicator.

“asw_damageindicator_slash_radius” = “0.28f” client
Scales the slashes in the HUD damage indicator.

“asw_damageindicator_slash_scale” = “0.25f” client
Scales the slashes in the HUD damage indicator.

“asw_debug_air_move” = “0” client cheat replicated
Gives debug info on air moving.

“asw_debug_clientside_avoidance” = “0” client cheat

“asw_debug_commander_list” = “0” client
Display fake names in commander list.

“asw_debug_drone_pose” = “0” client
Set to drone entity index to output drone pose params.

“asw_debug_scanner_sound” = “0” client cheat
Prints debug output on scanner pulses.

“asw_debug_spectator”  client cheat
Prints info on spectator.

“asw_debug_steps” = “0” client cheat replicated
Gives debug info on moving up/down steps.

“asw_debug_tile_connections” = “0” client replicated
Print debug info for tile connections.

“asw_debug_xp”  client
Lists XP details for local player.

“asw_debuganimstate” = “0” client replicated

“asw_DebugAutoAim” = “0” client cheat replicated

“asw_demo_camera”  client

“asw_directional_shadows” = “1” client
Whether aliens should have flashlight directional shadows.

“asw_dlight_list” = “0” client
Lists dynamic lights.

“asw_door_healthbars” = “2” client
0=no health bars, 1=health bar at cursor, 2=show all door health bars.

“asw_draw_hud” = “1” client
Draw the HUD or not.

“asw_drone_fade_time_max” = “4.0” client
Maximum time a Swarm Drone ragdoll will stay around before fading.

“asw_drone_fade_time_min” = “2.0” client
Minimum time a Swarm Drone ragdoll will stay around before fading.

“asw_drone_gib_time_max” = “0.2” client
Maximum time a Swarm Drone ragdoll will stay around before gibbing.

“asw_drone_gib_time_min” = “0.2” client
Minimum time a Swarm Drone ragdoll will stay around before gibbing.

“asw_drone_gib_velocity” = “1.75” client cheat
Drone gibs will inherit the velocity of the parent ragdoll scaled by this.

“asw_drone_jump_pitch_max” = “45” client
Min pitch for drone’s jumping pose parameter.

“asw_drone_jump_pitch_min” = “-45” client
Min pitch for drone’s jumping pose parameter.

“asw_drone_jump_pitch_speed” = “3.0” client
Speed for drone’s pitch jumping pose parameter transition.

“asw_drone_ridiculous” = “0” client cheat
If true, hurl drone ragdolls at camera in a ridiculous fashion.

“asw_drone_weak_from_behind” = “0” client cheat replicated
Drones take double damage from behind.

“asw_edit_panel”  client cheat
ASW Edit a VGUI panel by name.

“ASW_EditEmitterFrame”  client cheat
The vgui panel used to edit emitters.

“asw_emitter_max_collision_speed” = “80” client cheat
Maximum speed that makes a full volume.

“asw_emitter_min_collision_speed” = “50” client cheat
Minimum speed to make a sound.

“asw_encounter_display” = “1”

“asw_encounter_radius_max” = “512.0f” cheat

“asw_encounter_radius_min” = “384.0f” cheat

“asw_encounters_distance_min” = “900” cheat
Min distance between edges of encounter circles.

“asw_entindex”  client cheat
Returns the entity index of the player.

“asw_facefronttime” = “2.0” client replicated
How many seconds before marine faces front when standing still.

“asw_fail_sound_delay” = “0.0” client cheat
Delay before playing mission fail music.

“asw_fast_reload_enabled” = “1” client cheat replicated
Use fast reload mechanic?.

“asw_fast_reload_under_marine” = “1” ( def. “0” ) client
Draw the active reload bar under the marine?.

“asw_feetyawrate” = “300” client replicated
How many degrees per second that we can turn our feet or upper body.

“asw_fist_passive_damage_scale” = “2.0f” client cheat replicated
Damage scale applied from charged fist passive item.

“asw_fix_cam” = “-1” client cheat
Set to 1 to fix the camera in place.

“asw_fixed_movement_playback_rate” = “0” client replicated
Movement animation playback is always unscaled.

“asw_fix_cam” = “-1” client cheat
Set to 1 to fix the camera in place.

“asw_fixed_movement_playback_rate” = “0” client replicated
Movement animation playback is always unscaled.

“asw_flamer_light_b” = “160” client cheat
Alters the colour of the flamer dynamic light.

“asw_flamer_light_exponent” = “5” client cheat
Alters the flamer dynamic light.

“asw_flamer_light_g” = “192” client cheat
Alters the colour of the flamer dynamic light.

“asw_flamer_light_r” = “255” client cheat
Alters the colour of the flamer dynamic light.

“asw_flamer_light_scale” = “0.7f” client cheat
Alters the size of the flamer dynamic light.

“asw_flare_anim_speed” = “1.5f” client replicated
Playback rate of the flare throw anim.

“asw_flare_autoaim_radius” = “250” client cheat replicated
Radius of autoaim effect from flares.

“asw_flare_b” = “200” client
Colour of flares.

“asw_flare_g” = “255” client
Colour of flares.

“asw_flare_launch_delay” = “0.15f” client replicated
Delay before flares are thrown.

“asw_flare_r” = “240” client
Colour of flares.

“asw_flare_refire_time” = “0.1f” client replicated
Time between starting a new flare throw.

“asw_flashlight_dlight_b” = “250” client cheat
Blue component of flashlight color.

“asw_flashlight_dlight_g” = “250” client cheat
Green component of flashlight color.

“asw_flashlight_dlight_offsetx” = “30” client cheat
Offset of the flashlight dlight.

“asw_flashlight_dlight_offsety” = “0” client cheat
Offset of the flashlight dlight.

“asw_flashlight_dlight_offsetz” = “60” client cheat
Offset of the flashlight dlight.

“asw_flashlight_dlight_r” = “250” client cheat
Red component of flashlight colour.

“asw_flashlight_dlight_radius” = “100” client cheat
Radius of the light around the marine.

“asw_flashlight_marine_ambient” = “0.1” client cheat
Ambient light of the marine with flashlight on.

“asw_flashlight_marine_lightscale” = “1.0” client cheat
Light scale on the marine with flashlight on.

“asw_floating_number_type” = “0” client
1 = vgui, 2 = particles.

“asw_fonts”  client cheat
Shows all AS:I fonts.

“asw_gib_bleed_time” = “1.5” client
How long drone gibs bleed for,

“asw_grenade_throw_delay” = “0.15” client cheat replicated
Delay before grenade entity is spawned when throwing.

“asw_ground_secondary” = “1” client cheat
Set to 1 to make marines aim grenades at the floor instead of firing them straight.

“asw_hack_cycle_time” = “0.5f” client cheat

“asw_heal_gun_heal_fade” = “0.05” client cheat replicated
Fade time for heal gun’s heal sound.

“asw_heal_gun_start_heal_fade” = “0.25” client cheat replicated
Crossfade time between heal gun’s search and heal sound.

“asw_healgrenade” = “90 40 40” client
Color of grenades.

“asw_hear_fixed” = “0” client
If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set.

“asw_hear_from_marine” = “0” client
Audio hearing position is at current marine’s ears.

“asw_hear_height” = “256” ( def. “0” ) client
If set, hearing audio position is this many units above the marine.

“asw_hear_pos_debug” = “0” client
Shows audio hearing position.

“asw_hide_local_marine” = “0” client cheat
If enabled, your current marine will be invisible.

“asw_hl2_camera” = “0” client cheat replicated

“asw_holdout_debug” = “0” client cheat replicated
Show debug text for holdout mode.

“asw_horizontal_autoaim” = “1” client cheat
Applies horizontal correction towards best aim ent.

“asw_hotbar_self” = “1” client
Show your own items on the hotbar.

“asw_hotbar_simple” = “1” client
Show only 1 item per AI marine on the squad hotbar.

“asw_hud_alpha” = “192” client
Alpha of the black parts of the HUD (0->255).

“asw_hud_scale” = “0.8” min. 0.700000 max. 1.000000 client
Scale of the HUD overall.

“asw_hud_swaps” = “1” client
Show weapon swap icons on the HUD.

“asw_ignore_need_two_player_requirement” = “1” ( def. “0” ) client replicated
If set to 1, ignores the mission setting that states two players are needed to start.

“asw_info_sound_continue” = “1” client archive
Info message sounds continue after you close the window.

“asw_inspect_profile”  client cheat
Display a marine’s profile.

“ASW_InvLast”  client
Switches between primary and secondary weapons.

“ASW_InvNext”  client
Makes your marine select the next weapon.

“ASW_InvPrev”  client
Makes your marine select the previous weapon.

“ASW_JukeboxFadeOutTime” = “1.0” client

“asw_jump_jet_height” = “160” client replicated

“asw_jump_jet_pounce_height” = “60” client replicated

“asw_jump_jet_time” = “1.32” client replicated

“asw_key_atten” = “1.0” client

“asw_key_falloff” = “.1” client

“asw_key_innerCone” = “20.0” client

“asw_key_outerCone” = “30.0” client

“asw_key_range” = “0” client

“asw_laser_sight” = “1” client archive

“asw_laser_sight_min_distance” = “9999” client
The min distance at which to accurately draw the laser sight from the muzzle rate.

“asw_last_max_players” = “6” client archive
Last maxplayers used for starting a server from the main menu.

“asw_last_server_name” = “AS:I Server” client archive
Last name used for starting a server from the main menu.

“asw_last_sv_lan” = “0” client archive
Last sv_lan used for starting a server from the main menu.

“asw_leadership_radius” = “600” client replicated
Radius of the leadership field around NCOs with the leadership skill.

“asw_left_hand_ik” = “0” client cheat
IK the marine’s left hand to his weapon.

“asw_list_cached_emitters”  client cheat
Lists all emitter templates currently loaded.

“ASW_LoadCampaign”  client
Loads a previously saved campaign game.

“asw_local_dlight_b” = “250” client cheat
Blue component of local color.

“asw_local_dlight_exponent” = “3” client cheat
Exponent of local color.

“asw_local_dlight_g” = “250” client cheat
Green component of local color.

“asw_local_dlight_offsetx” = “0” client cheat
Offset of the local dlight.

“asw_local_dlight_offsety” = “-15” client cheat
Offset of the local local.

“asw_local_dlight_offsetz” = “95” client cheat
Offset of the flashlight dlight.

“asw_local_dlight_r” = “250” client cheat
Red component of local color.

“asw_local_dlight_radius” = “0” client cheat
Radius of the light around the marine.

“asw_local_dlight_rotate” = “0” client cheat
Whether local dlight’s offset is rotated by marine facing.

“asw_main_menu_option”  client

“asw_make_jeep”  client cheat
Creates a clientside jeep.

“asw_make_jeep_phys”  client cheat
Creates physics for test clientside jeep.

“asw_map_range” = “1200” client cheat
Range in world units of the minimap.

“asw_marine_ambient” = “0.02” client cheat
Ambient light of the marine.

“asw_marine_box_collision” = “1” client replicated

“asw_marine_collision” = “0” client replicated
Whether marines collide with each other or not, in a multiplayer game.

“asw_marine_death_cam” = “1” client cheat replicated
Use death cam.

“asw_marine_death_cam_time” = “0.4” client cheat replicated
Time to do the slowdown death cam.

“asw_marine_death_cam_time_hold” = “1.75” client cheat replicated
Time to hold on the dying marine at time ramps back up.

“asw_marine_death_cam_time_interp” = “0.5” client cheat replicated
Time to blend into the death cam.

“asw_marine_death_cam_time_interp_out” = “0.75” client cheat replicated
Time to blend out of the death cam.

“asw_marine_death_cam_time_local_hold” = “5.0” client cheat replicated
Time to hold on the dying marine at time ramps back up if they died.

“asw_marine_death_cam_time_scale” = “0.035” client cheat replicated
Time scale during death cam.

“asw_marine_edge_names” = “1” client
Prevent marine names from going off the edge of the screen.

“asw_marine_fraction_turn_scale” = “0” client cheat
Scale for the fractional marine turning (large turns).

“asw_marine_friction” = “10” client notify replicated
Marine movement friction.

“asw_marine_gravity” = “800” client notify replicated
Marine gravity.

“asw_marine_labels_cursor_maxdist” = “70” client
Only marines within this distance of the cursor will get their health bar drawn.

“asw_marine_lightscale” = “4.0” client cheat
Light scale on the marine.

“asw_marine_linear_turn_rate” = “600” client cheat
Linear turning rate of the marine (used as minimum when fractional turning is em.

“asw_marine_names” = “1” client
Whether to show the marine name.

“asw_marine_nearby_angle” = “-75” client cheat replicated

“asw_marine_object_motion_blur_scale” = “0.0” client

“asw_marine_rolls” = “1” client cheat replicated
If set, marine will do rolls when jump is pressed.

“asw_marine_shoulderlight” = “2” client
Should marines have a shoulder light effect on them.

“asw_marine_speed_scale_easy” = “0.96” client replicated

“asw_marine_speed_scale_hard” = “1.024” ( def. “1.0” ) client replicated

“asw_marine_speed_scale_insane” = “1.048” ( def. “1.0” ) client replicated

“asw_marine_speed_scale_normal” = “1.0” client replicated

“asw_marine_speed_type” = “2” client replicated
0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed.

“asw_marine_switch_blend_max_dist” = “1500” client
Maximum distance apart marines can be for a camera blend to occur.

“asw_marine_switch_blend_speed” = “2.5” client
How quickly the camera blends between marines when switching.

“asw_marine_turn_firing_fraction” = “0.6” client cheat
Fractional turning value while firing, if using asw_marine_fraction_turn_scale.

“asw_marine_turn_normal_fraction” = “0.9” client cheat
Fractional turning value if using asw_marine_fraction_turn_scale.

“asw_marine_turn_y_pos” = “0.55” client archive
Normalized height position for where the cursor changes the player from looking.

“asw_marine_update_visibility”  client cheat
Updates marine visibility.

“asw_marine_view_cone_dist” = “700” client replicated
Distance for marine view cone checks.

“asw_marine_view_cone_dot” = “0.5” client replicated
Dot for marine view cone checks.

“asw_max_body_yaw” = “30” client replicated
Max angle body yaw can turn either side before feet snap.

“asw_medal_collection_sp” = “1” client archive
Whether the medal collection shows singleplayer or multiplayer.

“asw_melee_base_damage” = “12.0” client cheat replicated
The melee damage that marines do at level 1 (scales up with level).

“asw_melee_debug” = “0” client replicated
Debugs the melee system. Set to 2 for position updates.

“asw_melee_lock” = “0” client replicated
Marine is moved to the nearest enemy when melee attacking.

“asw_melee_lock_distance” = “35” client cheat
Dist marine slides to when locked onto a melee target.

“asw_melee_lock_slide_speed” = “200” client cheat
Speed at which marine slides into place when target locked in melee.

“asw_melee_reload”  client
Reloads melee_attacks.txt.

“asw_melee_require_contact” = “0” client replicated
Melee requires contact to transition to the next combo.

“asw_melee_require_key_release” = “1” client cheat replicated
Melee requires key release between attacks.

“asw_mesh_emitter_draw” = “1” client cheat
Draw meshes from mesh emitters.

“asw_mesh_emitter_test”  client cheat
Test spawning a clientside mesh emitter.

“ASW_MessageLog”  client
Shows a log of info messages you’ve read so far in this mission.

“asw_minigun_pitch_max” = “150” client cheat replicated
Pitch of barrel spin sound.

“asw_minigun_pitch_min” = “50” client cheat replicated
Pitch of barrel spin sound.

“asw_minigun_spin_down_rate” = “0.4” client cheat replicated
Spin down speed of minigun.

“asw_minigun_spin_rate_threshold” = “0.75f” client cheat replicated
Minimum barrel spin rate before minigun will fire.

“asw_minigun_spin_up_rate” = “1.0” client cheat replicated
Spin up speed of minigun.

“asw_minimap_clicks” = “1” client archive
Is enabled, clicking on the minimap will draw on it.

“asw_minimap_scale”  client cheat
Overrides scale of the minimap.

“asw_mining_laser_run_fade” = “0.05” client cheat replicated
Fade time for mining laser run sound.

“asw_mining_laser_start_run_fade” = “0.1” client cheat replicated
Crossfade time between mining laser’s charge and run sound.

“asw_mininglaser_damage_snd_interval” = “1.0” client cheat replicated
How often to play the damage sound when the laser beam is on.

“asw_money” = “0” client replicated
Can players collect money?.

“asw_motionblur” = “0” client
Motion Blur.

“asw_motionblur_addalpha” = “0.1” client
Motion Blur Alpha.

“asw_motionblur_drawalpha” = “1” client
Motion Blur Draw Alpha.

“asw_motionblur_time” = “0.05” client
The amount of time to wait until updating the FB.

“asw_mouse_order_dist” = “100” client
Minimum distance squared needed to move the cursor while holding down a marine.

“asw_muzzle_flash_new_type” = “0” client cheat

“asw_muzzle_light” = “255 192 64 6” client cheat

“asw_muzzle_light_radius_max” = “100” client cheat

“asw_muzzle_light_radius_min” = “50” client cheat

“asw_night_vision_duration” = “20.0” client cheat replicated

“asw_night_vision_fade_in_speed” = “400.0” client cheat

“asw_night_vision_fade_out_speed” = “5000.0” client cheat

“asw_night_vision_flash_max” = “220.0” client cheat

“asw_night_vision_flash_min” = “0.0” client cheat

“asw_night_vision_flash_speed” = “1000.0” client cheat

“asw_night_vision_self_illum_multiplier” = “25” client
For materials that use the NightVision proxy, multiply the result.

“asw_objective_update_time_scale” = “0.2” client cheat replicated
Time scale during objective updates.

“asw_OrderMarinesFollow”  client
Orders nearest marine to follow.

“asw_OrderMarinesHold”  client
Orders nearby marines to hold position.

“asw_override_footstep_volume” = “0” client cheat
Overrides footstep volume instead of it being surface dependent.

“asw_particle_count” = “0” client
Shows how many particles are being drawn.

“asw_pdw_max_shooting_distance” = “400” client replicated
Maximum distance of the hitscan weapons.

“asw_pellet_trail_a” = “40” client cheat

“asw_pellet_trail_b” = “255” client cheat

“asw_pellet_trail_fade” = “0.0f” client cheat

“asw_pellet_trail_g” = “255” client cheat

“asw_pellet_trail_life” = “1.0f” client cheat

“asw_pellet_trail_material” = “sprites/laserbeam.vmt” client cheat

“asw_pellet_trail_r” = “255” client cheat

“asw_pellet_trail_width” = “1.5f” client cheat

“asw_phys_prop_motion_blur_scale” = “0.5” client

“asw_pick_stim_music”  client
Shows a dialog for picking custom stim music.

“asw_pierce_spark_scale” = “0.9” client
Scale applied to piercing spark effect.

“asw_player_avoidance” = “1” client cheat
Enable/Disable player avoidance.

“asw_player_avoidance_bounce” = “1.0” client cheat
Marine avoidance bounce.

“asw_player_avoidance_fakehull” = “25.0” client cheat
Marine avoidance hull size.

“asw_player_avoidance_force” = “1024” client cheat
Marine avoidance separation force.

“asw_player_names” = “1” client
Whether to show player names under marines or not.  Set to 2 to show both player.

“asw_portrait_ammo” = “1” client

“asw_portrait_class” = “1” client

“asw_portrait_face” = “1” client

“asw_portrait_health_cross” = “0” client

“asw_portrait_leadership” = “1” client

“asw_portrait_scale_test” = “0” client cheat

“asw_portraits_border” = “8” client
Black border around HUD portraits.

“asw_portraits_border_shrink” = “0.5f” client
How much of the border is applied to the actual size of the portrait.

“asw_portraits_hide” = “0” client

“asw_powerup_elasticity” = “0.6f” client cheat replicated

“asw_powerup_friction” = “-0.5f” client cheat replicated

“asw_powerup_gravity” = “1.0f” client cheat replicated

“asw_prevent_ai_crouch” = “0” client cheat
Prevents AI from crouching when they hold position.

“asw_r_JeepFOV” = “90” client cheat

“asw_r_JeepViewBlendTo” = “1” client cheat

“asw_r_JeepViewBlendToScale” = “0.03” client cheat

“asw_r_JeepViewBlendToTime” = “1.5” client cheat

“asw_railgun_beam_lifetime” = “0.5f” client
How long the railgun beam trails last.

“asw_railgun_beam_width” = “20.0f” client
Initial width of the railgun beam trail.

“asw_railgun_force_scale” = “60.0f” client replicated
Force of railgun shots.

“asw_reconnect_after_outro” = “0” client
If set, client will reconnect to server after outro.

“asw_red_muzzle_b” = “128” client

“asw_red_muzzle_g” = “128” client

“asw_red_muzzle_r” = “255” client

“asw_return_chat”  client
“asw_rg_explosion” = “0” client
Should the rg tracer have an explosion at the end?.

“asw_ricochet_laser_b” = “0” client
Red component of ricochet rifle bounce laser.

“asw_ricochet_laser_brightness” = “255.0f” client cheat
Width of the ricochet targeting laser.

“asw_ricochet_laser_fade” = “0.5f” client cheat
Width of the ricochet targeting laser.

“asw_ricochet_laser_g” = “0” client
Red component of ricochet rifle bounce laser.

“asw_ricochet_laser_r” = “255” client
Red component of ricochet rifle bounce laser.

“asw_ricochet_laser_width” = “1.5f” client cheat
Width of the ricochet targeting laser.

“asw_rim_atten” = “.25” client

“asw_rim_falloff” = “.1” client

“asw_rim_innerCone” = “20.0” client

“asw_rim_outerCone” = “30.0” client

“asw_rim_range” = “0” client

“asw_rocket_trail_a” = “40” client cheat

“asw_rocket_trail_b” = “128” client cheat

“asw_rocket_trail_fade” = “0.0f” client cheat

“asw_rocket_trail_g” = “255” client cheat

“asw_rocket_trail_life” = “0.5f” client cheat

“asw_rocket_trail_material” = “sprites/laserbeam.vmt” client cheat

“asw_rocket_trail_r” = “255” client cheat

“asw_rocket_trail_width” = “1.5f” client cheat

“asw_rocket_volume_time” = “0.3” client
Time taken to fade in rocket loop sound.

“asw_roster_select_bypass_steam” = “0” client cheat
Bypass checking if data has been downloaded from steam when selecting a Marine.

“asw_rts_controls” = “0” client cheat replicated

“asw_run_fixed_blend” = “0.5” client replicated

“asw_run_speed” = “380” client replicated
Test of movement speed returned in animstate code.

“asw_run_speed_scale” = “1” client replicated

“asw_scanner_background” = “1” client
Draw black background behind minimap.

“asw_scanner_classic” = “0” client
Scanner has white blips, is always pinging.

“asw_scanner_idle_sound” = “3” client
Which scanner idle sound is used (from 1 to 4).

“asw_scanner_idle_volume” = “0.4f” client cheat
Volume of scanner idle loop.

“asw_scanner_interlace_alpha” = “0” client
Alpha of interlace effect on the scanner.

“asw_scanner_noise_alpha” = “0” client
Alpha of noise effect on the scanner.

“asw_scanner_pitch_base” = “1.2f” client cheat
Starting pitch.

“asw_scanner_pitch_change” = “0.2f” client cheat
Change in pitch (from 0 to 1.0) of scanner blips.

“asw_scanner_ring_scale” = “1.0f” client cheat
Overdraw in the scanner ring size from the blip boundary.

“asw_scanner_scanline_alpha” = “80” client
Alpha of scanlines on the scanner.

“asw_scanner_scanline_double” = “0” client
Whether scanlines should be single or double pixel.

“asw_scanner_warning_sound” = “1” client
Which scanner warning sound is used (from 1 to 3).

“asw_scanner_warning_volume” = “0.3f” client cheat
Volume of scanner warning beeps.

“asw_sequence_speed_cap” = “160” client replicated

“asw_shieldbug_death_force” = “65000” client
this sets the custom death force for the exploding shieldbug.

“asw_shotgun_shell_delay” = “0.8f” client
Delay on shell casing after firing shotgun.

“asw_show_all_singleplayer_maps” = “0” client
If set, offline practice option on the main menu will show all maps.

“asw_show_mouse_entity” = “0” client cheat
Show entity under the mouse cursor.

“asw_show_stats_in_singleplayer” = “0” client
Show stats screen in singleplayer.

“asw_show_xp”  client
Print local player’s XP and level.

“asw_show_xp_details” = “0” client replicated
Output XP rewards to the console.

“asw_sniper_dlight_b” = “250” client cheat
Blue component of flashlight color.

“asw_sniper_dlight_exponent” = “1” client cheat

“asw_sniper_dlight_g” = “250” client cheat
Green component of flashlight color.

“asw_sniper_dlight_r” = “250” client cheat
Red component of flashlight color.

“asw_sniper_dlight_radius” = “100” client cheat
Radius of the light around the cursor.

“asw_sniper_scope_radius” = “100” client

“asw_sniper_scope_self_illum_multiplier” = “0.5” client
For materials that use the NightVision proxy.

“asw_sniper_shell_delay” = “0.7” client
Delay on shell casing after firing rifle.

“asw_spinning_stim_cam” = “1” client
If set, slow motion will display a small spinning camera view.

“asw_squad_hotbar”  client
Activate a squad hotbar button.

“asw_squad_inventory”  client
Shows squad inventory.

“ASW_StartCampaign”  client
Starts a new campaign game.

“asw_stats_scrub_time” = “6.0” client cheat
Time that it takes to do the full stats time scrub.

“asw_stats_skip_marines_test” = “0” client cheat
Tests removing marines 1 and 3 from the stats screen.

“asw_steam_cloud” = “0” client
Whether Swarm data should be stored in the Steam Cloud.

“asw_steam_cloud_debug” = “1” client
Print Steam Cloud messages.

“asw_stim_cam_pitch” = “10” client
Controls angle of the small in-picture Stim camera.

“asw_stim_cam_roll” = “0” client
Controls angle of the small in-picture Stim camera.

“asw_stim_cam_rotate_speed” = “0” client
Rotation speed of the stim camera.

“asw_stim_cam_time” = “0.6” client cheat
When time scale drops below this value, the stim cam will show.

“asw_stim_cam_x” = “-20” client
Controls offset of the small in-picture Stim camera.

“asw_stim_cam_y” = “-30” client
Controls offset of the small in-picture Stim camera.

“asw_stim_cam_yaw” = “15” client
Controls angle of the small in-picture Stim camera.

“asw_stim_cam_z” = “70” client
Controls offset of the small in-picture Stim camera.

“asw_stim_time_scale” = “0.35” client cheat replicated
Time scale during stimpack slomo.

“asw_success_sound_delay” = “0.0” client cheat
Delay before playing mission success music.

“asw_sv_maxspeed” = “500” client notify replicated

“asw_test_music”  client
lists music pointer.

“asw_test_wave_announce”  client cheat
Shows wave announce panel.

“asw_tilegen”  client cheat
Experimental tile based level generator.

“asw_time_scale_delay” = “0.15” client cheat replicated
Delay before timescale changes to give a chance for the client to comply and pre.

“asw_tracer_count”  client cheat
Shows number of tracers spawned.

“asw_tracer_style” = “1” client archive
Specify tracer style. 0=none 1=normal 2=grey line.

“asw_trail_beam_lifetime” = “0.5f” client
How long the pellet trails last.

“asw_trail_beam_width” = “3.0f” client
Initial width of the pellet trails.

“asw_tumbler_debug” = “0” client cheat
Debug info on tumbler offsets.

“asw_turret_debug_limits” = “0” client cheat
Prints debug info about turret turning limits.

“asw_turret_dot” = “0.9” client cheat
Dot angle above which potential targets are shown in the remote turret view.

“asw_turret_fire_rate” = “0.1f” client cheat replicated
Firing rate of remote controlled turrets.

“asw_turret_fog_end” = “1200” client
Fog end distance for turret view.

“asw_turret_fog_start” = “900” client
Fog start distance for turret view.

“asw_turret_turn_rate” = “50.0f” client cheat replicated
Turning rate of remote controlled turrets.

asw_unlock_all_locations” = “0” cheat
Unlocks all mission hexes.

“asw_update_binds”  client
Makes ASI HUD elements update the detected key for various actions.

“asw_use_particle_tracers” = “1” client cheat replicated
Use particle tracers instead of the old school HL2 ones.

“asw_vbsp2” = “0” replicated

“asw_vehicle_cam_dist” = “412” client cheat

“asw_vehicle_cam_height” = “0” client cheat

“asw_vehicle_cam_pitch” = “45” client cheat

“asw_visrange_generic” = “400” client cheat replicated
Vismon range.

“asw_voice_side_icon” = “0” client cheat
Set to 1 to use the voice indicators on the side of the screen instead of the on.

“asw_vote_chooser”  client

“asw_vote_duration” = “30” client replicated
Time allowed to vote on a map/campaign/saved game change.

“asw_vote_kick_fraction” = “0.6” client archive replicated
Fraction of players needed to activate a kick vote.

“asw_vote_leader_fraction” = “0.6” client archive replicated
Fraction of players needed to activate a leader vote.

“asw_vote_map_fraction” = “0.6” client archive replicated
Fraction of players needed to activate a map vote.

“asw_walk_fixed_blend” = “0.5” client replicated
“asw_walk_point” = “200” client replicated.

“asw_walk_sequence_speed_cap” = “50” client replicated
“asw_walk_speed” = “175” client replicated.

“asw_walk_speed_scale” = “1” client replicated

“asw_weapon_force_scale” = “1.0f” client replicated
Force of weapon shots.

“asw_weapon_max_shooting_distance” = “1500” client replicated
Maximum distance of the hitscan weapons.

“asw_weapon_pitch” = “12” client

“asw_world_healthbar_class_icon” = “0” client
Show class icon on mouse over.

“asw_world_healthbars” = “1” client
Shows health bars in the game world.

“asw_world_usingbars” = “1” client
Shows using bars in the game world.

“asw_xp_screen_debug” = “0” client cheat
If enabled, XP screen will show dummy player slots.

Alien Swarm Console Commands Tweak Game Settings

“asw_alien_break_chance” = “0.5” game
chance the alien will break into ragdoll pieces instead of gib.

“asw_alien_fancy_death_chance” = “0.5” game
If a drone doesn’t instagib, this is the chance the alien plays a death anim bef.

“asw_alien_speed_scale_easy” = “0.7” ( def. “0” ) game

“asw_alien_speed_scale_hard” = “1.1” ( def. “0” ) game

“asw_alien_speed_scale_insane” = “1.2” ( def. “0” ) game

“asw_alien_speed_scale_normal” = “1.0” ( def. “0” ) game

“asw_alien_unlag” = “1” game
Unlag alien positions by player’s ping.

“ASW_AllowBriefing”  game
Let’s you restart the briefing.

“asw_blind_follow” = “0” game
Set to 1 to give marines short sight range while following (old school alien swarm).

“asw_campaign_wounding” = “0” game
Whether marines are wounded in the roster if a mission is completed with the marine.

“asw_colonist_health” = “90” game

“asw_colonist_tom_health” = “30” game

“asw_compliment_chatter_interval_max” = “240” game
Max time between kill compliments.

“asw_compliment_chatter_interval_min” = “180” game
Min time between kill compliments.

“asw_custom_skill_points” = “0” game archive
If set, marines will start with no skill points and will spend them as they progress.

“asw_debug_alien_damage” = “0” game
Print damage aliens receive.

“asw_debug_jump_behavior” = “0” game

“asw_debug_marine_chatter” = “0” game
Show debug info about when marine chatter is triggered.

“asw_debug_marine_damage” = “0” game
Show damage marines are taking.

“asw_debug_medals” = “0” game
Print debug info about medals.

“asw_debug_mortarbug” = “0” game
Display mortarbug debug info.

“asw_default_campaign” = “jacob” game archive
Default campaign used when dedicated server restarts.

“asw_difficulty_alien_damage_step” = “0.2” game
How much alien damage is changed per mission difficulty level.

“asw_difficulty_alien_health_step” = “0.2” game
How much alien health is changed per mission difficulty level.

“asw_director_debug” = “0” game cheat
Displays director status on screen.

“asw_drone_hurl_chance” = “0.66666666666666” game
Chance that an alien killed by explosives will hurl towards the camera.

“asw_drone_hurl_interval” = “10” game
Minimum number of seconds that must pass between alien bodies flung at camera.

“ASW_Drop”  game
Makes your marine drop his current weapon.

“asw_drop_ammo”  game
Drops ammo from an ammo bag.

“asw_engine_finished_building_map”
Notify engine that we’ve finished building a map.

“asw_fist_ragdoll_chance” = “0.4f” game

“asw_grentrail_brightness” = “128” game

“asw_grentrail_fade” = “100” game

“asw_grentrail_lifetime” = “0.2f” game

“asw_grentrail_width” = “6.0f” game

“asw_grentrail_widthend” = “1.0f” game

“asw_holdout_start_wave”  game
Starts a holdout wave.

“asw_horde_override” = “0” game
Forces hordes to spawn.

“asw_hud_jeephint_numentries” = “10” game

“asw_infest_angle” = “0” game
Angle adjustment for parasite infestation attachment.

“asw_infest_pitch” = “-45” game
Angle adjustment for parasite infestation attachment.

“asw_instant_restart” = “0” game
Whether the game should use the instant restart (if not, it’ll do a full reload).

“asw_location_grid_debug” = “0”
Outputs mission grid hexes for server and client.

“asw_mad_firing_break” = “4” game
Point at which the mad firing counter triggers the mad firing speech.

“asw_mad_firing_decay” = “0.15” game
Tick down rate of the mad firing counter.

“asw_marine_random_yaw” = “40” game
Min/max angle the marine will change his yaw when idling in follow mode.

“asw_marine_scan_beams” = “0” game
Draw scan beams for marines holding position.

“asw_marine_special_heal_chatter_chance” = “0.05” game
Chance of medic saying a special healing line.

“asw_marine_special_idle_chatter_chance” = “0.25” game
Chance of marine doing a special idle chatter.

“asw_marine_toggle_crouch_chance” = “0.4” game
Chance of AI changing between crouched and non-crouched while idling.

“asw_marine_yaw_interval_max” = “8” game
Max time between AI marine shifting his yaw.

“asw_marine_yaw_interval_min” = “3” game
Min time between AI marine shifting his yaw.

“asw_max_saves” = “200” archive
Maximum number of multiplayer saves that will be stored on this server.

“asw_melee_list_dps”  game
Lists DPS for melee weapons.

“asw_melee_reload_server_only”  game
Reloads melee_attacks.txt.

“ASW_NextMarine”  game
Select your next marine.

“asw_parasite_inside” = “0” game
If set, parasites will burrow into their victims rather than staying attached.

“ASW_PrevMarine”  game
Select your previous marine.

“asw_realistic_death_chatter” = “0” game.
If true, only 1 nearby marine will shout about marine deaths.

“asw_regular_floor_texture” = “REGULAR_FLOOR”
Regular floor texture to replace.

“asw_reserve_marine_time” = “30.0f” game
Number of seconds marines are reserved for at briefing start.

“asw_restart_mission”  game
Restarts the current mission.

“asw_room_info”  game
Shows details about the current room in a randomly generated map.

“ASW_Server_LoadCampaign”  game.
Server loads a previously saved campaign game.

“ASW_Server_StartCampaign”  game
Server starts a new campaign game.

“asw_shotgun_pellet_fade_length” = “100.0f” game
Length of the trail on the shotgun pellets.

“asw_show_marine_hints”  game
Show hint manager spots.

“asw_sk_jeep_gauss_damage” = “15” game

“asw_skill” = “1” ( def. “2” ) min. 1.000000 max. 4.000000 client archive replicated – Game skill level (1-4).

“asw_stats_track” = “1” game
Turn on//off Infested stats tracking.

“asw_suicide”  game
Kills your current marine.

“asw_test_new_alien_jump” = “1” game archive

“asw_tilegen_theme” = “example” ( def. “Rydberg” ) archive
Default theme selected in TileGen.

“asw_tutorial_save_stage” = “0” game archive
How far through the tutorial the player has got.

“asw_wanderer_override” = “0” game
Forces wanderers to spawn.

“asw_ww_chatter_interval_max” = “260” game
Max time between wildcat and wolfe conversation.

“asw_ww_chatter_interval_min” = “200” game
Min time between wildcat and wolfe conversation.

Alien Swarm Console Commands Game Cheats

“asw_adjust_difficulty_by_number_of_marines” = “1” game cheat
If enabled, difficulty will be reduced when there are only 3 or 2 marines.

“asw_ai_button_hacking_scale” = “0.3” game cheat
Button panel hacking speed scale for AI marines.

“asw_ai_computer_hacking_scale” = “0.1” game cheat
Computer hacking speed scale for AI marines.

“asw_ai_enable_fear_behavior” = “1” game cheat
“asw_ai_fear_player_dist” = “720” game cheat.

“asw_ai_report”  game cheat
Lists various AI and their efficiencies.

“asw_alien_batch”  game cheat
Creates a batch of aliens at the cursor.

“asw_alien_burn_duration” = “5.0f” game cheat
Alien burn time.

“asw_alien_horde”  game cheat
Creates a horde of aliens somewhere nearby.

“asw_alien_hurt_speed” = “0.5” game cheat
Fraction of speed to use when the alien is hurt after being shot.

“asw_alien_money_chance” = “1.0” game cheat.
Chance of base aliens dropping money.

“asw_alien_shover_speed” = “50” game cheat
Speed of a 75kg object thrown by an alien.

“asw_alien_stunned_speed” = “0.3” game cheat
Fraction of speed to use when the alien is electrostunned.

“asw_ammo_bag_burn_limit” = “30” game cheat
Amount of burn damage needed to make ammo bag explode.

“asw_ammo_bag_damage” = “150” game cheat
Damage from ammo bag explosion.

“asw_ammo_bag_damage_radius” = “400” game cheat
Radius from ammo bag explosion.

“asw_ammo_bag_report”  game cheat
List contents of ammo bag.

“asw_arena” = “0” game cheat
Will spawn waves of enemies (requires appropriate test map).

“asw_arena_quantity_scale” = “1.0” game cheat
Scales number of aliens spawned in arena mode.

“asw_arena_shuffle_walls” = “3” game cheat
Shuffle walls after how many waves?.

“asw_arena_wall_density_max” = “0.7” game cheat
Max density of random wall brushes in arena mode.

“asw_arena_wall_density_min” = “0.0” game cheat
Max density of random wall brushes in arena mode.

“asw_arena_wave”  game cheat
Creates a wave of aliens on the arena test map.

“asw_arena_waves_per_difficulty” = “3” game cheat
How many waves before difficulty ramps up.

“asw_barrel_health_base” = “3” game cheat
Health of barrel at level 1.

“asw_barrel_health_growth” = “0.15” game cheat
% change in health per level.

“asw_batch_interval” = “5” game cheat
Time between successive batches spawning in the same spot.

“asw_blend_test_scale” = “0.1f” game cheat

“asw_blink_debug” = “0” game cheat

“asw_blip_speech_chance” = “0.8” game cheat
Chance the tech marines will shout about movement on their scanner after a period.

“asw_bloodhound_drag” = “0.9” game cheat
Scalar applied to velocity every 0.1 seconds.

“asw_bloodhound_drop_interval” = “3.0” game cheat
Interval between dropping off marines.

“asw_bloodhound_max_speed” = “600” game cheat
Max speed of dropship.

“asw_bloodhound_near_distance” = “500” game cheat
How near dropship needs to be to dest to start reducing thrust.

“asw_bloodhound_random_interval” = “1” game cheat
Time between changing the random destination.

“asw_bloodhound_randomness” = “10” game cheat
Randomness applied to hovering destinations.

“asw_bloodhound_reset”  game cheat
Resets dropship sequence.

“asw_bloodhound_sway_speed” = “1.0” game cheat
How quickly the dropship sways side to side.

“asw_bloodhound_thrust” = “1200” game cheat
Change in velocity per second.

“asw_bloodhound_tolerance” = “50” game cheat
Distance dropship needs to be to reach destination.

“asw_bonus_charges” = “0” game cheat
Bonus ammo given to starting equipment.

“asw_boomer_blob_child_fuse_max” = “1.0” game cheat
Cluster grenade child cluster’s maximum fuse length.

“asw_boomer_blob_child_fuse_min” = “0.5” game cheat
Cluster grenade child cluster’s minimum fuse length.

“asw_boomer_blob_friction” = “0.5f” game cheat
Friction

“asw_boomer_blob_fuse” = “2.75f” game cheat
Fuse length of cluster grenade.

“asw_boomer_blob_gravity” = “0.8f” game cheat
Gravity of mortar bug’s mortar.

“asw_boomer_blob_min_detonation_time” = “0.9f” game cheat
Min. time before cluster grenade can detonate.

“asw_boomer_blob_radius_check_interval” = “0.5f” game cheat
How often the cluster grenade checks for nearby drones to explode against.

“asw_boomer_blob_radius_check_scale” = “0.6f” game cheat
What fraction of the grenade’s damage radius is used for the early detonation.

“asw_boomer_health” = “800” game cheat

“asw_boomer_inflate_debug” = “1.0f” game cheat

“asw_boomer_inflate_speed” = “6.0f” game cheat

“asw_buffgrenade_gravity” = “1000” game cheat
Gravity of buffgrenades.

“asw_build_speech_durations”  game cheat.
Measures speech durations and saves to file for use in async client speech.

“asw_buzzer_poison_duration” = “0.6f” game cheat
Base buzzer poison blur duration.

“sk_asw_buzzer_health” = “30” game cheat
Health of the buzzer.

“sk_asw_buzzer_melee_dmg” = “15” game cheat
Damage caused by buzzer.

“sk_asw_buzzer_melee_interval” = “1.5” game cheat
Min time between causing damage to marines.

“sk_asw_buzzer_v2” = “1” game cheat

“asw_candidate_interval” = “1.0” game cheat
Interval between updating candidate spawning nodes.

“asw_carnage”  game cheat
Scales the number of aliens each spawner will put out.

“asw_check_campaign”  game cheat
Is this map in campaign mode?.

“asw_ClearHouse”  game cheat
Removes all Swarm from the map.

“asw_cluster_grenade_child_fuse_max” = “1.0” game cheat
Cluster grenade child cluster’s maximum fuse length.

“asw_cluster_grenade_child_fuse_min” = “0.5” game cheat
Cluster grenade child cluster’s minimum fuse length.

“asw_cluster_grenade_fuse” = “4.0f” game cheat
Fuse length of cluster grenade.

“asw_cluster_grenade_min_detonation_time” = “0.9f” game cheat
Min. time before cluster grenade can detonate.

“asw_cluster_grenade_radius_check_interval” = “0.5f” game cheat
How often the cluster grenade checks for nearby drones to explode against.

“asw_cluster_grenade_radius_check_scale” = “0.6f” game cheat
What fraction of the grenade’s damage radius is used for the early detonation.

“asw_conv”  game cheat
Test a conversation.

“asw_conversation”  game cheat
Triggers a conversation.

“asw_corpse”  game cheat
Test create a clientside corpse.

“asw_damage_indicator” = “1” game cheat
If set, directional damage indicator is shown.

“asw_debug_aliens” = “0” game cheat
“asw_debug_button_skin” = “0” game cheat
If set, button panels will output skin setting details.

“asw_debug_charging” = “0” game cheat
Visualize charging.

“asw_debug_combat_status” = “0” game cheat
Show marine’s combat status on the screen.

“asw_debug_drone” = “0” game cheat
Enable drone debug messages.

“asw_debug_grubs” = “0” game cheat
If set, grubs will print debug messages for various things.

“asw_debug_marine_aim” = “0” game cheat
Shows debug info on marine aiming.

“asw_debug_marine_can_see” = “0” game cheat
Display lines for waking up aliens.

“asw_debug_mine” = “0” game cheat
Turn on debug messages for Incendiary Mines.

“asw_debug_npcs” = “0” game cheat
Enables debug overlays for various NPCs.

“asw_debug_pvs” = “0” game cheat

“asw_debug_server_cursor”  game cheat
Server shows a marker where it thinks your cursor is.

“asw_debug_shieldbug” = “0” game cheat
Display shieldbug debug messages.

“asw_debug_simple_alien” = “0” game cheat
Print debug text for simple aliens.

“asw_debug_spawners” = “0” game cheat
Displays debug messages for the asw_spawners.

“asw_debug_spectator_server”  game cheat
Prints whether a player wants to spectate.

“asw_debug_throw” = “0” game cheat
Show node debug info on throw visibility checks.

“asw_director_peak_max_time” = “3” game cheat
Max time that director keeps spawning aliens when marine intensity has peaked.

“asw_director_peak_min_time” = “1” game cheat
Min time that director keeps spawning aliens when marine intensity has peaked.

“asw_director_relaxed_max_time” = “40” game cheat
Max time that director stops spawning aliens.

“asw_director_relaxed_min_time” = “25” game cheat
Min time that director stops spawning aliens.

“asw_door_drone_damage_scale” = “2.0f” game cheat
Damage scale for drones hitting doors.

“asw_door_explosion_boost” = “2.0” game cheat
Sets damage scale for grenades vs doors.

“asw_door_physics” = “0” game cheat
If set, doors will turn into vphysics objects upon death.

“asw_door_seal_damage_reduction” = “0.6f” game cheat
Alien damage scale when door is fully sealed.

“asw_draw_awake_ai” = “0” game cheat
Lists how many of each AI are awake.

“asw_drone_acceleration” = “5” game cheat
How fast the swarm drone accelerates, as a multiplier on his ideal speed.

“asw_drone_attacks” = “1” game cheat
Whether the drones attack or not.

“asw_drone_auto_speed_scale” = “0.5” game cheat
Speed scale for the drones while melee attacking.

“asw_drone_cycle”  game cheat
Lists drones along with cycle and weight.

“asw_drone_death_force” = “5” game cheat
Scale for alien death forces.

“asw_drone_death_force_pitch” = “-10” game cheat
Tilt the angle of death forces on alien ragdolls.

“asw_drone_door_distance” = “60” game cheat
How near to the door a drone needs to be to bash it.

“asw_drone_door_distance_min” = “40” game cheat
Nearest a drone can be to a door when attacking.

“asw_drone_friction” = “0.1” game cheat
Velocity loss due to friction.

“asw_drone_gib_chance” = “0.075” game cheat
Chance of drone gibbing instead of ragdoll.

“asw_drone_health” = “40” game cheat
How much health the Swarm drones have.

“asw_drone_melee_force” = “1.67” game cheat
Force of the drone’s melee attack.

“asw_drone_melee_range” = “60.0” game cheat
Range of the drone’s melee attack.

“asw_drone_override_attack” = “1” game cheat
Enable to make Swarm drones use custom override movement to attack their enemy.

“asw_drone_override_move” = “0” game cheat
Enable to make Swarm drones use custom override movement to chase their enemy.

“asw_drone_override_speedboost” = “0.32” game cheat
boost speed for the alien drones when in override mode.

“asw_drone_show_facing” = “0” game cheat
Show which way the drone is facing.

“asw_drone_show_override” = “0” game cheat
Show a yellow arrow if drone is using override movement.

“asw_drone_smooth_speed” = “200” game cheat
How fast the swarm drone smooths his current velocity into the ideal, when using.

“asw_drone_speedboost” = “1.0” game cheat
boost speed for the alien drones.

“asw_drone_start_melee_range” = “100.0” game cheat
Range at which the drone starts his melee attack.

“asw_drone_touch_damage” = “0” game cheat
Damage caused by drones on touch.

“asw_drone_uber_health” = “500” game cheat
How much health the uber Swarm drones have.

“asw_drone_yaw_speed” = “32.0” game cheat
How fast the swarm drone can turn.

“asw_drone_yaw_speed_attacking” = “8.0” game cheat
How fast the swarm drone can turn while doing a melee attack.

“asw_drone_yaw_speed_attackprep” = “64.0” game cheat
How fast the swarm drone can turn while starting his melee attack.

“asw_drone_zig_zag_length” = “144” game cheat
Length of drone zig zagging.

“asw_drone_zig_zagging” = “0” game cheat
If set, aliens will try to zig zag up to their enemy instead of approaching dire.

“asw_drones_friendly”  game cheat
Makes drones friendly to marines.

“asw_drop_money” = “1” game cheat
Do aliens drop money?.

“asw_drop_powerups” = “0” game cheat
Do aliens drop powerups?.

“asw_egg_respawn” = “0” game cheat
If set, eggs will respawn the parasite inside.

“asw_electrified_armor_duration” = “12.0f” game cheat
Duration of electrified armor when activated.

“asw_ent_create”  game cheat
Creates an entity of the given type in front of the current marine.

“asw_ent_teleport”  game cheat
Teleport the specified entity to the crosshair location. Format: ent_teleport <

“asw_fair_marine_rules” = “1” game archive
If set, fair marine selection rules are enforced during the briefing.

“asw_fire_alien_damage_scale” = “3.0” game cheat

“asw_fire_glow” = “1” game cheat

“asw_fire_glow_radius” = “280” game cheat

“asw_fire_spread_scale” = “2.0” game cheat

“asw_flamer_debug” = “0” game cheat
Visualize flamer projectile collision.

“asw_flamer_force” = “0.7f” game cheat
Force imparted by the flamer projectiles.

“asw_flamer_size” = “40” game cheat
Radius at which flamer projectiles set aliens on fire.

“asw_flare_throw_speed” = “50.0f” game cheat
Velocity of thrown flares.

“asw_flip_door”  game cheat
Flip all door meshes.

“asw_follow_hint_debug” = “0” game cheat

“asw_follow_hint_max_range” = “300” game cheat

“asw_follow_hint_max_z_dist” = “120” game cheat

“asw_follow_slow_distance” = “1200.0f” game cheat
Marines will follow their leader slowly during combat if he’s within this distance.

“asw_follow_threshold” = “40” game cheat
Marines in diamond formation will move after leader has moved this much.

“asw_follow_use_hints” = “2” game cheat
0 = follow formation, 1 = use hints when in combat, 2 = always use hints.

“asw_follow_velocity_predict” = “0.3” game cheat
Marines travelling in diamond follow formation will predict their leader’s movement.

“asw_force_ai_fire” = “0” game cheat
Forces all AI marines to fire constantly.

“asw_g_jeepexitspeed” = “100” game cheat

“asw_gimme_ammo”  game cheat
Refills all marine ammo.

“asw_gimme_health”  game cheat
Refills all marine health.

“asw_god” = “0” game cheat
Set to 1 to make marines invulnerable.

“asw_goo_volume” = “1.0f” game cheat
Volume of the alien goo looping sound.

“asw_grenade_launcher_gravity” = “2.4f” game cheat
Gravity of grenade launcher grenades.

“asw_grenade_launcher_speed” = “2.4f” game cheat
Scale speed of grenade launcher grenades.

“asw_grenade_radius” = “350” game cheat
Radius of the rifle’s grenade explosion.

“asw_grub_speedboost” = “1.4” game cheat
boost speed for the grubs.

“asw_hacking_fraction” = “0.1f” game cheat

“asw_harverter_suppress_children” = “0” game cheat
If set to 1, harvesters won’t spawn harvesites.

“asw_harvester_max_critters” = “5” game cheat
maximum critters the harvester can spawn.

“asw_harvester_new” = “1” game cheat
If set to 1, use the new model.

“asw_harvester_spawn_height” = “16” game cheat
Height above harvester origin to spawn harvesters at.

“asw_harvester_spawn_interval” = “1.0” game cheat
Time between spawning a harvester and starting to spawn another.

“asw_harvester_speedboost” = “1.0” game cheat
boost speed for the harvesters.

“asw_harvester_touch_damage” = “5” game cheat
Damage caused by harvesters on touch.

“asw_healgrenade_gravity” = “1000” game cheat
Gravity of healgrenades.

“asw_hide_marine”  game cheat
Toggle drawing of the current marine.

“asw_holdout_announce_time” = “5.0f” game cheat
How many seconds between announcing a wave and actually starting a wave.

“asw_holdout_resupply_time” = “20.0f” game cheat
How many seconds marines have to pick new weapons in the resupply stage.

“asw_holdout_wave_score_time” = “5.0f” game cheat
How many seconds to show the end wave scores for.

“asw_horde_class” = “asw_drone” game cheat
Alien class used when spawning hordes.

“asw_horde_interval_max” = “60” game cheat
Min time between hordes.

“asw_horde_interval_min” = “40” game cheat
Min time between hordes.

“asw_horde_max_distance” = “1500” game cheat
Maximum distance away from the marines the horde can spawn.

“asw_horde_min_distance” = “800” game cheat
Minimum distance away from the marines the horde can spawn.

“asw_horde_size_max” = “12” game cheat
Max horde size.

“asw_horde_size_min” = “9” game cheat
Min horde size.

“asw_intensity_decay_time” = “20” game cheat
Seconds to decay full intensity to zero.

“asw_intensity_far_range” = “200” game cheat
Enemies killed past this distance will only slightly increase intensity.

“asw_intensity_inhibit_delay” = “3.5” game cheat
Seconds before intensity starts to decay after an increase.

“asw_intensity_scale” = “0.25” game cheat
Scales intensity increases for marines.

“asw_interval_change_max” = “0.95” game cheat
Director: Max scale applied to alien spawn interval each spawn.

“asw_interval_change_min” = “0.9” game cheat
Director: Min scale applied to alien spawn interval each spawn.

“asw_interval_initial_max” = “7” game cheat
Director: Max time between alien spawns when first entering spawning state.

“asw_interval_initial_min” = “5” game cheat
Director: Min time between alien spawns when first entering spawning state.

“asw_interval_min” = “1.0f” game cheat
Director: Alien spawn interval will never go lower than this.

“asw_inventory”  game cheat
Lists marine’s inventory.

“asw_knockdown_interval” = “3.0” game cheat
Min time between knockdowns.

“asw_last_game_variation” = “0” game archive
Which game variation was used last game.

“asw_last_marine_dead_delay” = “0.6f” game cheat
How long to wait after the last marine has died before failing the mission.

“asw_LeaveMarine”  game cheat
Uninhabits your current marine.

“asw_live_marines”  game cheat
Reports if you have live marines.

“asw_marine_ai_acceleration” = “4.0f” game cheat
Acceleration boost for marine AI.

“asw_marine_ai_followspot” = “0” game cheat

“asw_marine_aim_error_decay_multiplier” = “0.9f” game cheat
Value multiplied per turn to reduce aim error over time.

“asw_marine_aim_error_max” = “20.0f” game cheat
Maximum firing error angle for AI marines with base accuracy skill.

“asw_marine_aim_error_min” = “5.0f” game cheat
Minimum firing error angle for AI marines with base accuracy skill.

“asw_marine_auto_hack” = “0” game cheat
If set to 1, marine will automatically hack nearby computers and button panels.

“asw_marine_burn_time_easy” = “6” game cheat
Amount of time marine burns for when ignited on easy difficulty.

“asw_marine_burn_time_hard” = “12” game cheat
Amount of time marine burns for when ignited on hard difficulty.

“asw_marine_burn_time_insane” = “15” game cheat
Amount of time marine burns for when ignited on insane difficulty.

“asw_marine_burn_time_normal” = “8” game cheat
Amount of time marine burns for when ignited on normal difficulty.

“asw_marine_death_protection” = “1” game cheat
Prevents marines from dying in one hit, unless on 1 health.

“asw_marine_debug_movement” = “0” game cheat
Debug overall marine movement direction.

“asw_marine_explosion_protection” = “0.5” game cheat
Reduction of explosion radius against marines.

“asw_marine_face_last_enemy_time” = “5.0” game cheat
Amount of time that AI marines will face their last enemy after losing it while.

“asw_marine_fall_damage” = “0” game cheat
Marines take falling damage.

“asw_marine_ff” = “1” min. 0.000000 max. 2.000000 game cheat
Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty.

“asw_marine_ff_absorption” = “1” game cheat
Friendly fire absorption style (0=none 1=ramp up 2=ramp down).

“asw_marine_ff_absorption_build_rate” = “0.25f” game cheat
Rate of FF absorption decay build up when being shot by friendlies.

“asw_marine_ff_absorption_decay_rate” = “0.33f” game cheat
Rate of FF absorption decay.

“asw_marine_ff_dmg_base” = “1.0” game cheat
Amount of friendly fire damage on mission difficulty 5.

“asw_marine_ff_dmg_step” = “0.2” game cheat
Amount friendly fire damage is modified per mission difficuly level away from 5.

“asw_marine_ff_guard_time” = “5.0” game cheat
Amount of time firing is disabled for when activating friendly fire guard.

“asw_marine_force_combat_status” = “0” game cheat

“asw_marine_melee_damage” = “20” game cheat
How much damage the marine’s kick does.

“asw_marine_melee_distance” = “50” game cheat
How far the marine can kick.

“asw_marine_melee_force” = “200000” game cheat
Marine kick force = this / dist.

“asw_marine_melee_kick_lift” = “0.2” game cheat
Upwards Z-Force given to kicked objects.

“asw_marine_melee_max_force” = “10000” game cheat
Maximum force allowed.

“asw_marine_passive_armor_scale” = “0.8” game cheat
‘normal’ armor will scale damage taken by this much.

“asw_marine_server_anim”  game cheat
Lists animation playing on the player’s current marine serverside.

“asw_marine_server_ragdoll” = “0” game cheat
If set, marines will have server ragdolls instead of clientside ones.

“asw_marine_skill”  game cheat
Usage: asw_marine_skill [nSkillSlot]  – reports the number of skill points.

“asw_marine_spectate”  game cheat
Usage: asw_marine_spectate [marine_num].

“asw_marine_stumble_on_damage” = “1” game cheat
Marine stumbles when he takes damage.

“asw_marine_time_until_ignite” = “0.7f” game cheat
Amount of time before a marine ignites from taking repeated burn damage.

“asw_marine_view_cone_cost” = “5” game cheat
Extra pathing cost if a node is visible to a marine.

“asw_MarineInvuln”  game cheat
Makes your marines invulnerable.

“asw_max_alien_batch” = “10” game cheat
Max number of aliens spawned in a horde batch.

“asw_medal_accuracy” = “0.9” game cheat
Minimum accuracy needed to win the accuracy medal.

“asw_medal_barrel_kills” = “5” game cheat
Minimum aliens killed with barrels to get the Collateral damage medal.

“asw_medal_blood_heal_amount” = “150” game cheat
How much health must be healed to win the blood halo medal.

“asw_medal_egg_kills” = “10” game cheat
Minimum kills needed to get the eggs medal, if the team has wiped out all grubs.

“asw_medal_explosive_kills” = “6” game cheat
How many aliens have to be killed from one explosion to get the explosives merit.

“asw_medal_firefighter” = “10” game cheat
Minimum fires needed to put out to get the firefighter medal.

“asw_medal_grub_kills” = “10” game cheat
Minimum kills needed to get the grub medal, if the team has wiped out all grubs.

“asw_medal_info”  game cheat
Give medal info on a particular marine.

“asw_medal_lifesaver_dist” = “100” game cheat
How close an alien has to be a fellow marine to count for the lifesaver medal.

“asw_medal_lifesaver_kills” = “1” game cheat
How many aliens you have to kill that were close to a teammate to get the lifesaver.

“asw_medal_melee_hits” = “20” game cheat
Minimum kicks needed to get the iron fist medal.

“asw_medal_mine_burns” = “60” game cheat
How many mine kills needed to get the mine medal.

“asw_medal_parasite_kills” = “50” game cheat
Minimum kills needed to get the parasite medal.

“asw_medal_reckless_explosive_kills” = “1” game cheat
How many aliens have to be killed from kicked grenades to get the reckless explosive kills.

“asw_medal_sentry_kills” = “60” game cheat
Minimum kills needed to win the sentry medal.

“asw_medal_silver_heal_amount” = “200” game cheat
How much health must be healed to win the silver halo medal.

“asw_melee_knockback_up_force” = “1.0” game cheat

“asw_mission_complete”  game cheat
Cheat to complete the current mission.

“asw_money_elasticity” = “3.0f” game cheat

“asw_money_friction” = “-1.0f” game cheat

“asw_money_gravity” = “0.8f” game cheat

“asw_mortar_round_child_fuse_max” = “1.0” game cheat
Cluster grenade child cluster’s maximum fuse length.

“asw_mortar_round_child_fuse_min” = “0.5” game cheat
Cluster grenade child cluster’s minimum fuse length.

“asw_mortar_round_fuse” = “4.0f” game cheat
Fuse length of cluster grenade.

“asw_mortar_round_gravity” = “0.8f” game cheat
Gravity of mortar bug’s mortar.

“asw_mortar_round_min_detonation_time” = “0.9f” game cheat
Min. time before cluster grenade can detonate.

“asw_mortar_round_radius_check_interval” = “0.5f” game cheat
How often the cluster grenade checks for nearby drones to explode against.

“asw_mortar_round_radius_check_scale” = “0.6f” game cheat
What fraction of the grenade’s damage radius is used for the early detonation.

“asw_mortarbug_face_target” = “1” game cheat
Mortarbug faces his target when moving.

“asw_mortarbug_shell_fuse” = “3.0f” game cheat
Time before mortarbug shell explodes.

“asw_mortarbug_shell_gravity” = “0.8f” game cheat
Gravity of mortarbug shell.

“asw_mortarbug_speedboost” = “1.0” game cheat
boost speed for the mortarbug.

“asw_mortarbug_spitspeed” = “350” game cheat
Speed at which mortarbug grenade travels.

“asw_mortarbug_touch_damage” = “5” game cheat
Damage caused by mortarbug on touch.

“asw_move_dummy”  game cheat

“asw_move_marine” = “1” game cheat
Activate remote control of named entity.

“asw_movement_direction_interval” = “0.5” game cheat

“asw_movement_direction_tolerance” = “30.0” game cheat

“asw_network_id”  game cheat
returns network id.

“asw_new_drone” = “1” game cheat
Set to 1 to use the new drone model.

“asw_npc_go”  game cheat
Selected NPC(s) will go to the location that the player is looking.

“asw_npc_go_do_run” = “1” game cheat
Set whether should run on asw_npc_go.

“asw_objective_slowdown_time” = “1.8” game cheat
Length of time that the slowdown effect lasts.

“asw_old_shieldbug” = “0” game cheat
1= old shield bug, 0 = new model.

“asw_override_max_marines” = “0” game cheat
Overrides how many marines can be selected for (testing).

“asw_parasite_defanged_damage” = “15.0” game cheat
Damage per hit from defanged parasites.

“asw_parasite_speedboost” = “1.0” game cheat
boost speed for the parasites.

“asw_path_end”  game cheat
mark end of pathfinding test.

“asw_path_start”  game cheat
mark start of pathfinding test.

“ASW_PermaStim”  game cheat
Free long stim.

“ASW_PermaStimStop”  game cheat
Free long stim.

“ASW_PhysicsShove”  game cheat
Shove objects in front of you.

“asw_precache_speech” = “0” game cheat
If set, server will precache all speech files (increases load times a lot!).

“asw_queen_debug” = “0” game cheat
Display debug info about the queen.

“asw_queen_flame_flinch_chance” = “0” game cheat
Chance of queen flinching when she takes fire damage.

“asw_queen_force_parasite_spawn” = “0” game cheat
Set to 1 to force the queen to spawn parasites.

“asw_queen_force_spit” = “0” game cheat
Set to 1 to force the queen to spit.

“asw_queen_grabber_dmg” = “1” game cheat
Damager per pump per grabber.

“asw_queen_grabber_health” = “20” game cheat
Initial health of the queen grabbers.

“asw_queen_health_easy” = “2500” game cheat
Initial health of the Swarm Queen.

“asw_queen_health_hard” = “5000” game cheat
Initial health of the Swarm Queen.

“asw_queen_health_insane” = “6000” game cheat
Initial health of the Swarm Queen.

“asw_queen_health_normal” = “3500” game cheat
Initial health of the Swarm Queen.

“asw_queen_max_mslash” = “350” game cheat
Max Range of Swarm Queen moving slash attack.

“asw_queen_min_mslash” = “160” game cheat
Min Range of Swarm Queen moving slash attack.

“asw_queen_slash_damage” = “5” game cheat
Damage caused by the Swarm Queen’s slash attack.

“asw_queen_slash_debug” = “0” game cheat
Visualize Swarm Queen slash collision.

“asw_queen_slash_range” = “200” game cheat
Range of Swarm Queen slash attack.

“asw_queen_slash_size” = “100” game cheat
Padding around the Swarm Queen’s claw when calculating melee attack collision.

“asw_queen_spit_autoaim_angle” = “10” game cheat
Angle in degrees in which the Queen’s spit attack will adjust to fire at a marine.

“asw_queen_spit_damage” = “10” game cheat
Damage caused by the queen’s goo spit.

“asw_queen_spit_radius” = “350” game cheat
Radius of the queen’s goo spit attack.

“asw_ragdoll_blend_test”  game cheat
Ragdoll blending test.

“asw_ranger_health” = “101.5” game cheat

“asw_report_difficulty”  game cheat
Reports current skill and mission difficulty level.

“asw_rocket_acceleration” = “60” game cheat

“asw_rocket_debug” = “0” game cheat

“asw_rocket_drag” = “0.90” game cheat

“asw_rocket_homing_range” = “640000” game cheat

“asw_rocket_hover_height” = “10” game cheat

“asw_rocket_hover_thrust” = “60” game cheat

“asw_rocket_lifetime” = “3.0” game cheat

“asw_rocket_max_speed” = “600” game cheat

“asw_rocket_min_speed” = “280” game cheat

“asw_rocket_wobble_amp” = “90” game cheat

“asw_rocket_wobble_freq” = “0.25” game cheat

“asw_sb_gallop_max_range” = “130.0” game cheat
Max range to do ram attack.

“asw_sb_gallop_min_range” = “50.0” game cheat
Min range to do ram attack.

“asw_screenflash” = “0” game cheat
Alpha of damage screen flash.

“asw_sentry_debug_aim” = “0” game cheat
Draw debug lines for sentry gun aim.

“asw_sentry_friendly_fire_scale” = “0” game cheat
Damage scale for sentry gun friendly fire.

“asw_sentry_friendly_target” = “0” game cheat
Whether the sentry targets friendlies or not.

“asw_sentry_gun_type” = “-1” game cheat
Force the type of sentry guns built to this.

“asw_set_drone_skin”  game cheat
Sets skin index of all drones and simple drones.

asw_set_solid”  game cheat
Sets solid status of current marine.

“asw_shake”  game cheat
Shake the screen.

“asw_shaman_aim_ahead_time” = “1.0” game cheat
Look ahead time for shaman’s heal target.

“asw_shaman_health” = “59.8” game cheat

“asw_shieldbug_defending_speedboost” = “1.0” game cheat
Boost speed for the shieldbug when defending.

“asw_shieldbug_force_defend” = “0” game cheat
0 = no force, 1 = force open, 2 = force defend.

“asw_shieldbug_knockdown” = “1” game cheat
If set shieldbug will knock marines down with his melee attacks.

“asw_shieldbug_knockdown_force” = “500” game cheat
Magnitude of knockdown force for shieldbug’s melee attack.

“asw_shieldbug_knockdown_lift” = “300” game cheat
Upwards force for shieldbug’s melee attack.

“asw_shieldbug_melee_force” = “2.0” game cheat
Melee force of the shieldbug.

“asw_shieldbug_screen_shake” = “1” game cheat
Should the shieldbug cause screen shake?.

“asw_shieldbug_speedboost” = “1.0” game cheat
boost speed for the shieldbug.

“asw_shotgun_pellets_pass” = “0” game cheat
Set to make shotgun pellets pass through aliens.

“asw_simple_hacking” = “0” game cheat
Use simple progress bar computer hacking.

“asw_solid_info”  game cheat
Shows solid status of current marine.

“asw_spawn_alien”  game cheat
Make the named asw_spawner spit out an alien.

“asw_spawn_buzzer”  game cheat
Refills all marine health.

“asw_spawning_enabled” = “1” game cheat
If set to 0, asw_spawners won’t spawn aliens.

“asw_springcol” = “1” game cheat
Use soft alien collision.

“asw_springcol_core” = “0.33” game cheat
Fraction of the alien’s pushaway radius that is a solid capped core.

“asw_springcol_debug” = “0” game cheat
Display the direction of the pushaway vector. Set to entity index or -1 to show.

“asw_springcol_force_scale” = “3.0” game cheat
Multiplier for each individual push force.

“asw_springcol_push_cap” = “33.0” game cheat
Cap on the total push vector.

“asw_springcol_radius” = “50.0” game cheat
Radius of the alien’s pushaway cylinder.

“asw_squad_debug” = “1” game cheat
Draw debug overlays for squad movement.

“asw_StartStim”  game cheat
Activates a stim pack.

“asw_stim_duration” = “6.0f” game cheat
Default duration of the stimpack slomo (medics with skills will override this nu
“asw_stim_music” = “f:\steam\steamapps\common\alien swarm\swarm\sound\music\zumabeach.wav” ( def. “” ) client archive – Custom music file used for stim music.

“asw_stop_burning”  game cheat
Makes your marine stop burning.

“asw_stumble_interval” = “2.0” game cheat
Min time between stumbles.

“asw_stumble_knockback” = “300” game cheat
Velocity given to aliens that get knocked back.

“asw_stumble_lift” = “300” game cheat
Upwards velocity given to aliens that get knocked back.

“asw_stun_grenade_time” = “6.0” game cheat
How long stun grenades stun aliens for.

“asw_synup_chatter_chance” = “0.2” game cheat
Chance of the synup chatter happening.

“asw_tech_order_hack_range” = “1200” game cheat
Max range when searching for a nearby AI tech to hack for you.

“asw_teleport”  game cheat
Usage: asw_teleport <target entity> – Teleports your current marine to the name.

“asw_test_marinenearby”  game cheat
Tests the marine nearby util shared function.

“asw_test_turret”  game cheat
Test remote turret.

“ASW_TestLoad”  game cheat
Tests loading a savegame.

“ASW_TestRoute”  game cheat
Tests loading a savegame.

“asw_uber_auto_speed_scale” = “0.3f” game cheat
Speed scale of uber drones when attacking.

“asw_uber_speed_scale” = “0.5f” game cheat
Speed scale of uber drone compared to normal.

“asw_vindicator_grenade_elasticity” = “1.8f” game cheat
elasticity of vindicator grenade.

“asw_vindicator_grenade_friction” = “-1.0f” game cheat
Time before grenade can.

“asw_vindicator_grenade_fuse” = “3” game cheat
Fuse time on incendiary grenades.

“asw_vindicator_grenade_gravity” = “0.8f” game cheat
Gravity of vindicator grenade.

“asw_vindicator_grenade_mass” = “10” game cheat
Mass of indendiary/cluster grenade.

“asw_vindicator_grenade_min_detonation_time” = “0.05f” game cheat
Minimum before this grenade can detonate.

“asw_vindicator_grenade_velocity” = “3.0” game cheat
Scale to the vindicator grenade initial velocity.

“asw_weapon_safety_hull” = “0” game cheat
Size of hull used to check for AI shots going too near a friendly.

“asw_wire_full_random” = “0” game cheat
Fully randomize wire hacks.

How to Use Alien Swarm Cheats Online

1. Make a server.
2. Quit to main menu.
3. In the console, type “map lobby”.
4. In the console, type “sv_cheats 1”
5. Invite friends.
6. Play.

Source: Wyrdy and Black Cat Games Forums.

Avatar photo

Zawad Iftikhar is the founder of SegmentNext.com, an FPS enthusiast and a Call of Duty veteran, having participated multiple eSports competition.