Lost Planet 2 Ultimate Weapons Guide

By  |  July 5, 2010  |  3 Comments

Lost Planet 2 is an awesome sequel to original ground breaking frozen Lost Planet game by Capcom which has been released on consoles and delayed for PC for good.
Lost Planet 2 features beautiful trees, clear weather, and lot of cheats and achievements, you know what I mean. It also features lot of weapons, so you may want to acquire prior knowledge of these by reading this guide before you get into the battle.


Lost Planet 2 Weapon Guide
Guns are important and you really need to know the actual potential of the gun being used, atleast a hunch so that you can use it wisely in different situations specially against the powerful enemies.

Following are the brief stats of weapons available in Lost Planet 2 so that you know which weapon should be used in which condition.Moreover this piece of information will really help you in Multiplayer mode of Lost Planet 2.

Lost Planet 2 Standard Weapons Guide
These are the weapons you are going to use as your primary weapons for most of the time in game.

Machine Gun
With handsome amount of ammo capacity and descent shoot range this gun is very useful.

Stats
Damage – 10

Range – 70

Accuracy – 20

Machine Gun II
Machine Gun II can fire 2 bullets at a time, a 2 fire burst. It does not have a descent range though. Accuracy is medium as compared to other weapons in the class.

Stats
Damage – 7

Range – 55

Accuracy – 15

Machine Gun SP
Although it fires a 3 shot burst but the rate of fire is not that impressive.It can damage more though.

Stats
Damage – 10

Range – 90

Accuracy – 20

Gun Sword
Its a machine gun with melee weapon attached to it.Its damage is average and the range is compromised with the melee weapon.

Stats
Bullet Damage – 8.5

Melee Sword Damage (1st Hit) – 25, (2nd Hit) – 50

Range – 60

Accuracy – 20

Energy Gun
It can do a lot of damage to the enemy depending upon the time for which you charge the weapon.You can even take down enemies with single shot.So use the weapon cautiously instead of wasting it.

Stats
Damage (Single) – 16

Damage (Charged) – 75

Range – 100

Accuracy – 40

Gun Sword SP
Using this weapon you can melee you enemy for the third time successively. Although melee powers are good but remaining stats aren’t that attractive.

Stats
Bullet Damage – 7

Melee Sword Damage (1st Hit) – 25, (2nd Hit) – 50, (3rd Hit) – 75

Range – 50

Accuracy – 20

Energy Gun SP
It can stun the enemies but like all other SP weapons, its damage, range and accuracy is compromised.

Stats
Damage (Single) – 10

Damage (Charged) – 40

Range – 100

Accuracy – 40

Lost Planet 2 High Damaging Weapons/Heavy Weapons
Rocker Launchers are always damaging as ever. Some other weapons similar to rocket launchers have also been introduced. Be careful as these heavy weapons do slow down your movement. So using them when crowded in enemies won’t be a good idea.

Rocker Launcher
Although it is not a guide launcher but still can cause a lot of damage when it hits the target or its surrounding radius.

Stats
Damage (Direct Hit) – 240

Damage (Blast) – 120

Range – 300

Accuracy (Hit) – 20, (Blast) – 370

Rocket Launcher II
It fires guided missiles so can be useful for pinning targets accurately.It is short ranged though.

Stats
Damage (Direct hit) – 160

Damage (Blast) – 100

Range – 140

Accuracy (Hit) – 20, (Blast) – 250

Rocket Launcher SP
It’s a clip of 3 Rockets that can bounce off of up to one wall before exploding. But the damage and other stats are compromised for this feature.

Stats
Damage (Direct Hit) – 200

Damage (Blast) – 140

Range – 100

Accuracy (Hit) – 20, (Blast) – 370

Hand Cannon
This small pistol like gun is pretty useful as it fires bullets which explode on hitting the target.These bullets also cause damage when they hit the enemy.You can have 2 bullets at a time for this gun.

Stats
Damage (Hit) – 100

Damage (Blast) – 90

Range – 200

Accuracy (Hit) – 30, (Blast) – 250

Hand Canon SP
It can damage through walls and hence the enemies hiding in cover.It can have one round at a time and it has lesser damage and accuracy.

Stats
Damage (Hit) – 70

Damage (Blast) – 150

Range – 200

Accuracy (Hit) – 30, (Blast) – 150

Plasma Cannon
This weapon consumes T-ENG and hence you can have unlimited ammo of it theoretically. Ammo of this weapon explodes on contact.

Stats
Damage (Hit) – 170

Damage (Blast) – 100

Range – 150

Accuracy (Hit) – 35, (Blast) – 380

Plasma Cannon SP
Features 3 round burst fire but the other attributes are compromised like other SP weapons.

Stats
Damage (Hit) – 120

Damage (Blast) – 60

Range – 60

Accuracy (Hit) – 35, (Blast) – 200

Lost Planet 2 Short Range Weapons
Shotguns they are.They are the deadliest weapons in short range.You can wipe out a lot of enemies using them. Some pistols are also included in this list.

Shotgun
Best weapon suited for one hit one kill purpose. All you need to do is focus your aim a bit and most enemies will be on the ground.Increasing range decreases its damage incredibly.

Stats
Damage – Up to 120

Range – 30

Accuracy – 45

Shotgun II
It features two round burst.Range and damage are compromised.It is just like a traditional double barreled shotgun.

Stats
Damage – Up to 75

Range – 20

Accuracy – 45

Shotgun SP
You can say that this weapon is of intermediate quality of the above two. Higher damage and reduced accuracy.

Stats
Damage – Up to 180

Range – 15

Accuracy – 30

Revolver
If your shooting accuracy is good then this weapon can prove handy for you.Descent damage and accuracy.

Stats
Damage – Up to 180

Range – 15

Accuracy – 30

Gold Revolver
It’s just the color and nothing else.All stats remain the same.

Stats
Damage – Up to 180

Range – 15

Accuracy – 30

Flame Thrower
Name explains it all.It also uses the T-ENG. Does not has a descent range or accuracy.

Stats
Damage – 11

Range – 9

Accuracy – 75

Akrid Launcher
It can shoot Trilid Akrid bullets.Can fire two rounds per shot.

Stats
Damage – 18

Range – 30

Accuracy – 60

Lost Planet 2 Long Range Weapons
Snipers are usually long range weapons but in this class some long range Plasma Guns are also included.

Rifle
You can zoom twice with this weapon and can blow off enemy’s head in one accurate shot.

Stats
Damage – 75

Range – 400

Accuracy – 0.5

Rifle II
Features multi shot burst and hence can fire 5 bullets in a sequence. Accuracy is better.

Stats
Damage – Up to 65

Range – 400

Accuracy – 20

Rifle SP
Damage of the weapon is greater than the above mentioned weapons.Can fire only once at a time.

Stats
Damage – 120

Range – 400

Accuracy – 1

Gold Rifle
The weapon is same as the original one except for the fact that it is a golden rifle which fancies everyone.

Plasma Gun
Since it uses T-ENG, it has unlimited ammo but has the heat issues.One drawback of this weapon is that it draws enemy’s attention quickly as compared to sniper rifles.Does have the sniper scope.

Stats
Damage – 65

Range – 400

Accuracy – 15

Plasma Gun II
It is almost the same except for the more powerful charges and melee attacks.

Stats
Damage – 50

Damage (Charged) – 150

Range – 400

Accuracy – 15

Plasma Gun SP
Fire rate is improved but the range, damage and accuracy has been compromised a lot.

Stats
Damage – 7

Range – 150

Accuracy – 15

Lost Planet 2 VS Weapons
Well Vital suit’s weapons are as effective and convenient as suits themselves.They include Gatling guns, shotguns and many other.

Gatling Gun
Weapons fire rate is large with descent damage and accuracy.More lethal when at close range.

Stats
Damage – 18

Range- 180

Hit Radius – 30

Laser Rifle
With a wider beam and T-ENG consumption, you can kill your enemy with one fully charged shot.Wide beam furthermore makes shooting easier.

Stats
Damage – 50, 120 (Charged)

Range – 400

Hit Radius – 10, 40 (Charged)

Rocket Launcher
Since its a VS launcher so it can cause more havoc than the normal one.

Stats
Damage – 360 (Hit), 140 (Blast)

Range – 300

Hit Radius – 20 (Hit), 500 (Blast)

Shotgun
Although has got a descent range but it is troublesome time using a shotgun while moving your VS quickly.

Stats
Damage – Up to 300

Range – 64

Hit Radius – 35

Grenade Launcher
A very useful weapon for destruction.Initial grenades are then split into multiple ones covering more radius.

Stats
Damage – 50 (Hit), 100 (Blast)

Range – 50

Hit Radius – 15 (Hit), 400 (Blast)

EM Laser
Powerful than the normal laser gun and hence it is a one shot one kill weapon whether the weapon is charged or not.

Stats
Damage – 120 (Hit), 240 (Blast)

Range – 180

Hit Radius – 65 (Hit), 90 (Blast)

Homing Laser
Can execute 4 shots which either can be directed to same enemy or different one.It is powered by T-ENG.

Stats
Damage – 50 per hit

Range – 150

Hit Radius – 12

Pile Bunker
Useless at long range but can be useful in piercing short range enemies.

Stats
Damage – 500

Range – 6

Hit Radius – 100

Rocket Pod
Can launch 4 rockets at a time and hence cause damage to large radius.

Stats
Damage – 80 (Hit), 120 (Blast) per Rocket

Range – 50

Hit Radius – 30 (Hit), 400 (Blast) per Rocket

Laser Lance
Quite useful weapon specially against the enemy VS.

Stats
Damage – 120 (Against Soldier), 180 (Against VS)

Range – 7

Hit Radius – 80

Rifle
Impressive range and has one shot one kill effect on non VS enemies. It has got one shot in multiplayer while 2 in single player mod.

Stats
Damage – 120 (Against Soldier), 180 (Against VS)

Range – 7

Hit Radius – 80

Laser Vulcan
It’s a permanent weapon once attached.It has an impressive fire rate with descent radius of damage.

Stats
Damage – 8

Range – 135

Hit Radius – 30

Missile Launcher
Although they cause less damage than rockets but are useful as they have unlimited ammo.

Stats
Damage – 8

Range – 135

Hit Radius – 30

Canon
Shoots the cannon balls.Damage is more when its a direct hit.Features unlimited ammo and double zoom.

Stats
Damage – 240 (Hit), 120 (Blast)

Range – 280

Hit Radius – 20 (Hit), 250 (Blast)

Flame Thrower
Useful weapon for burning your enemies down.Uses T-ENG.

Stats
Damage – 11

Range – 18

Hit Radius – 80

Lost Planet 2 Supportive Weapons
These weapons are amusing and tricky to use.Most of them are like trap grenades or controlled ones.

Shields
When opened, they  block all frontal assaults.Cool isn’t it?Has got different cool looks.

Injection Gun
It has 2 different firing mods having different features:

First mode increases your attacking power in the blast range
Second one decreases enemy’s defensive abilities.

Injection Gun II
This too has got two interesting fire mods.

First one restores you and your allies.
Second one makes the allies not use the T-ENG so that you can use it fully.

V Device
You can see enemy’s locations by deploying this device.

V Device SP
If you don’t want to get caught then this is the device you need as it makes you invisible on enemy’s radar.

Feel free to add any tips and tricks of your own via comments.


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Comments

  1. SLAY says:

    This is a fucking awesome guide! helped me out alot, thanks very much.

  2. VincentDM says:

    The energy gun’s charged shot stops you from moving when you let go the trigger button so to stop this you must jump and then shoot,
    same thing for ammo using heavy weapons plasma cannons don’t slow you down even when you are walking
    Never use vs weapons while not in a vs because you can’t move while shooting so it’s useless, the only vs weapon good for manual use is the EM Homing Laser. The only time to use the flame thrower is when you are in a intricate battlefield like friction and the cube
    A good technique is t throw an incendiary grenade and shhoot it while in mid-air….it will do double trouble damage
    You are a gonner if you have a flamethrower and your enemy uses this technique with the shotgun
    The plasmacannonsp has faster going bullets than plasmacannon so is better in close range and long range as with the plasmacannon you can dodge easier
    The machine gunsp the charged energy gun shot , heavyweapons and bulletusing shortrange weapons, and long range weapons cannot shoot while you are being shot at. so jumping while shooting is convenient
    you also can’t throw grenades while moving jumping or being shot at.
    The shield is useless in multilayer as the eney can accurately throw a grenade behind you and therefore kill you or disable you.
    Try aiming at an enemy with your aimer and if you are close enough and throw a gum grenade it wil go on him and will neardefinitely die.
    You are invincible when you just spawned or respawned while rolling on the ground(doesn’twork with heavy weapons)and while tumbling on the ground and while unconscious on the floor and while getting up from the floor
    So if someone throws a plasma grenade at you jump and you will tumble to the floor and you can get up without getting shot at, when some dude shoots you a charged energy gun shot sp or not if you roll on the ground as i said you are invincible at this time you won’t get hurt this doesn’t always work for some reason though so the second choice is to jump, you will definitely get hit but at least if it’s an sp energygun you will tumble to the ground and can get up,all this time invincible insteaD OF getting eletrocuted
    Remember you can shoot with a charged energun shot so to stop the from shooting shoot at them (obviously)
    Gunsword melee attacks are useless because are easily dodged
    and you cannot move left or right wile melee attacking but only straight. The regenerate abilitie is useless if the default weapon is a heavyweapon or if it’s a small battle field with sixteengrenade throwing people running around it for it doesnt make you recuperate life fast enough.

  3. Rs says:

    Is it possible to start with any gun else than the standard? I mean like start with rifle?

    ty

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